a710720dbd
Remove waitForVsync support. Vsync will be done explicitly by clients outside of overlay. Remove support for the unused getOvPipeType API. Remove redundant state checks in class Overlay Change-Id: I34f00e1334bbd9fad130bdefeaf0426ebbd638a1
466 lines
15 KiB
C++
466 lines
15 KiB
C++
/*
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* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef OVERLAY_M3D_EXT_PIPE_H
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#define OVERLAY_M3D_EXT_PIPE_H
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#include "overlayGenPipe.h"
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#include "overlayUtils.h"
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namespace overlay {
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///////////// M3DExt Pipe ////////////////////////////
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/**
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* A specific impl of GenericPipe for 3D.
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* Whenever needed to have a pass through - we do it.
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* If there is a special need for special/diff behavior
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* do it here
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* PANEL is always EXTERNAL for this pipe.
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* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
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* 3D crop and position */
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template <int CHAN>
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class M3DExtPipe : utils::NoCopy {
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public:
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/* Please look at overlayGenPipe.h for info */
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explicit M3DExtPipe();
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~M3DExtPipe();
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bool init(RotatorBase* rot);
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bool close();
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bool commit();
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bool queueBuffer(int fd, uint32_t offset);
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bool setCrop(const utils::Dim& d);
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bool setPosition(const utils::Dim& dim);
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bool setTransform(const utils::eTransform& param);
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bool setSource(const utils::PipeArgs& args);
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void dump() const;
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private:
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overlay::GenericPipe<utils::EXTERNAL> mM3d;
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// Cache the M3D format
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uint32_t mM3Dfmt;
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};
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///////////// M3DPrimary Pipe ////////////////////////////
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/**
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* A specific impl of GenericPipe for 3D.
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* Whenever needed to have a pass through - we do it.
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* If there is a special need for special/diff behavior
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* do it here
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* PANEL is always PRIMARY for this pipe.
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* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
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* 3D crop and position */
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template <int CHAN>
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class M3DPrimaryPipe : utils::NoCopy {
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public:
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/* Please look at overlayGenPipe.h for info */
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explicit M3DPrimaryPipe();
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~M3DPrimaryPipe();
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bool init(RotatorBase* rot);
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bool close();
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bool commit();
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bool queueBuffer(int fd, uint32_t offset);
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bool setCrop(const utils::Dim& d);
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bool setPosition(const utils::Dim& dim);
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bool setTransform(const utils::eTransform& param);
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bool setSource(const utils::PipeArgs& args);
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void dump() const;
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private:
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overlay::GenericPipe<utils::PRIMARY> mM3d;
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// Cache the M3D format
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uint32_t mM3Dfmt;
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};
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///////////// S3DExt Pipe ////////////////////////////////
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/**
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* A specific impl of GenericPipe for 3D.
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* Whenever needed to have a pass through - we do it.
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* If there is a special need for special/diff behavior
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* do it here.
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* PANEL is always EXTERNAL for this pipe.
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* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
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* 3D crop and position */
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template <int CHAN>
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class S3DExtPipe : utils::NoCopy {
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public:
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/* Please look at overlayGenPipe.h for info */
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explicit S3DExtPipe();
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~S3DExtPipe();
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bool init(RotatorBase* rot);
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bool close();
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bool commit();
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bool queueBuffer(int fd, uint32_t offset);
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bool setCrop(const utils::Dim& d);
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bool setPosition(const utils::Dim& dim);
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bool setTransform(const utils::eTransform& param);
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bool setSource(const utils::PipeArgs& args);
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void dump() const;
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private:
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overlay::GenericPipe<utils::EXTERNAL> mS3d;
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// Cache the 3D format
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uint32_t mS3Dfmt;
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};
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///////////// S3DPrimary Pipe ////////////////////////////
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/**
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* A specific impl of GenericPipe for 3D.
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* Whenever needed to have a pass through - we do it.
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* If there is a special need for special/diff behavior
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* do it here
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* PANEL is always PRIMARY for this pipe.
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* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
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* 3D crop and position */
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template <int CHAN>
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class S3DPrimaryPipe : utils::NoCopy {
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public:
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/* Please look at overlayGenPipe.h for info */
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explicit S3DPrimaryPipe();
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~S3DPrimaryPipe();
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bool init(RotatorBase* rot);
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bool close();
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bool commit();
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bool queueBuffer(int fd, uint32_t offset);
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bool setCrop(const utils::Dim& d);
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bool setPosition(const utils::Dim& dim);
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bool setTransform(const utils::eTransform& param);
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bool setSource(const utils::PipeArgs& args);
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void dump() const;
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private:
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/* needed for 3D related IOCTL */
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MdpCtrl3D mCtrl3D;
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overlay::GenericPipe<utils::PRIMARY> mS3d;
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// Cache the 3D format
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uint32_t mS3Dfmt;
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};
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//------------------------Inlines and Templates--------------------------
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///////////// M3DExt Pipe ////////////////////////////
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template <int CHAN>
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inline M3DExtPipe<CHAN>::M3DExtPipe() : mM3Dfmt(0) {}
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template <int CHAN>
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inline M3DExtPipe<CHAN>::~M3DExtPipe() { close(); }
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::init(RotatorBase* rot) {
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ALOGE_IF(DEBUG_OVERLAY, "M3DExtPipe init");
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if(!mM3d.init(rot)) {
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ALOGE("3Dpipe failed to init");
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return false;
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}
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return true;
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::close() {
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return mM3d.close();
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::commit() { return mM3d.commit(); }
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
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return mM3d.queueBuffer(fd, offset);
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::setCrop(const utils::Dim& d) {
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utils::Dim _dim;
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if(!utils::getCropS3D<CHAN>(d, _dim, mM3Dfmt)){
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ALOGE("M3DExtPipe setCrop failed to getCropS3D");
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_dim = d;
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}
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return mM3d.setCrop(_dim);
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::setPosition(const utils::Dim& d) {
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utils::Dim _dim;
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// original setPositionHandleState has getPositionS3D(...,true)
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// which means format is HAL_3D_OUT_SBS_MASK
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// HAL_3D_OUT_SBS_MASK is 0x1000 >> 12 == 0x1 as the orig
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// code suggets
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utils::Whf _whf(mM3d.getScreenInfo().mFBWidth,
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mM3d.getScreenInfo().mFBHeight,
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mM3Dfmt);
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if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
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ALOGE("S3DPrimaryPipe setPosition err in getPositionS3D");
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_dim = d;
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}
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return mM3d.setPosition(_dim);
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::setTransform(const utils::eTransform& param) {
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return mM3d.setTransform(param);
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}
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template <int CHAN>
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inline bool M3DExtPipe<CHAN>::setSource(const utils::PipeArgs& args)
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{
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// extract 3D fmt
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mM3Dfmt = utils::format3DInput(utils::getS3DFormat(args.whf.format)) |
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utils::HAL_3D_OUT_MONOS_MASK;
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return mM3d.setSource(args);
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}
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template <int CHAN>
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inline void M3DExtPipe<CHAN>::dump() const {
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ALOGE("M3DExtPipe Pipe fmt=%d", mM3Dfmt);
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mM3d.dump();
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}
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///////////// M3DPrimary Pipe ////////////////////////////
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template <int CHAN>
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inline M3DPrimaryPipe<CHAN>::M3DPrimaryPipe() : mM3Dfmt(0) {}
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template <int CHAN>
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inline M3DPrimaryPipe<CHAN>::~M3DPrimaryPipe() { close(); }
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::init(RotatorBase* rot) {
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ALOGE_IF(DEBUG_OVERLAY, "M3DPrimaryPipe init");
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if(!mM3d.init(rot)) {
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ALOGE("3Dpipe failed to init");
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return false;
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}
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return true;
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::close() {
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return mM3d.close();
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::commit() { return mM3d.commit(); }
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
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return mM3d.queueBuffer(fd, offset);
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::setCrop(const utils::Dim& d) {
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utils::Dim _dim;
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if(!utils::getCropS3D<CHAN>(d, _dim, mM3Dfmt)){
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ALOGE("M3DPrimaryPipe setCrop failed to getCropS3D");
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_dim = d;
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}
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return mM3d.setCrop(_dim);
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::setPosition(const utils::Dim& d) {
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return mM3d.setPosition(d);
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::setTransform(const utils::eTransform& param) {
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return mM3d.setTransform(param);
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}
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template <int CHAN>
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inline bool M3DPrimaryPipe<CHAN>::setSource(const utils::PipeArgs& args)
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{
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// extract 3D fmt
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mM3Dfmt = utils::format3DInput(utils::getS3DFormat(args.whf.format)) |
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utils::HAL_3D_OUT_MONOS_MASK;
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return mM3d.setSource(args);
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}
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template <int CHAN>
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inline void M3DPrimaryPipe<CHAN>::dump() const {
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ALOGE("M3DPrimaryPipe Pipe fmt=%d", mM3Dfmt);
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mM3d.dump();
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}
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///////////// S3DExt Pipe ////////////////////////////////
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template <int CHAN>
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inline S3DExtPipe<CHAN>::S3DExtPipe() : mS3Dfmt(0) {}
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template <int CHAN>
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inline S3DExtPipe<CHAN>::~S3DExtPipe() { close(); }
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::init(RotatorBase* rot) {
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ALOGE_IF(DEBUG_OVERLAY, "S3DExtPipe init");
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if(!mS3d.init(rot)) {
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ALOGE("3Dpipe failed to init");
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return false;
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}
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return true;
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::close() {
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if(!utils::send3DInfoPacket(0)) {
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ALOGE("S3DExtPipe close failed send3D info packet");
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}
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return mS3d.close();
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::commit() { return mS3d.commit(); }
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
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return mS3d.queueBuffer(fd, offset);
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::setCrop(const utils::Dim& d) {
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utils::Dim _dim;
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if(!utils::getCropS3D<CHAN>(d, _dim, mS3Dfmt)){
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ALOGE("S3DExtPipe setCrop failed to getCropS3D");
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_dim = d;
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}
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return mS3d.setCrop(_dim);
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::setPosition(const utils::Dim& d)
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{
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utils::Dim _dim;
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utils::Whf _whf(mS3d.getScreenInfo().mFBWidth,
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mS3d.getScreenInfo().mFBHeight,
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mS3Dfmt);
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if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
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ALOGE("S3DExtPipe setPosition err in getPositionS3D");
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_dim = d;
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}
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return mS3d.setPosition(_dim);
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::setTransform(const utils::eTransform& param) {
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return mS3d.setTransform(param);
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}
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template <int CHAN>
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inline bool S3DExtPipe<CHAN>::setSource(const utils::PipeArgs& args) {
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mS3Dfmt = utils::getS3DFormat(args.whf.format);
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return mS3d.setSource(args);
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}
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template <int CHAN>
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inline void S3DExtPipe<CHAN>::dump() const {
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ALOGE("S3DExtPipe Pipe fmt=%d", mS3Dfmt);
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mS3d.dump();
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}
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///////////// S3DPrimary Pipe ////////////////////////////
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template <int CHAN>
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inline S3DPrimaryPipe<CHAN>::S3DPrimaryPipe() : mS3Dfmt(0) {}
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template <int CHAN>
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inline S3DPrimaryPipe<CHAN>::~S3DPrimaryPipe() { close(); }
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::init(RotatorBase* rot) {
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ALOGE_IF(DEBUG_OVERLAY, "S3DPrimaryPipe init");
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if(!mS3d.init(rot)) {
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ALOGE("3Dpipe failed to init");
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return false;
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}
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// set the ctrl fd
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mCtrl3D.setFd(mS3d.getCtrlFd());
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return true;
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::close() {
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if(!utils::enableBarrier(0)) {
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ALOGE("S3DExtPipe close failed enable barrier");
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}
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mCtrl3D.close();
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return mS3d.close();
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::commit() {
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uint32_t fmt = mS3Dfmt & utils::OUTPUT_3D_MASK;
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if(!utils::send3DInfoPacket(fmt)){
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ALOGE("Error S3DExtPipe start error send3DInfoPacket %d", fmt);
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return false;
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}
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return mS3d.commit();
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
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return mS3d.queueBuffer(fd, offset);
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::setCrop(const utils::Dim& d) {
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utils::Dim _dim;
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if(!utils::getCropS3D<CHAN>(d, _dim, mS3Dfmt)){
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ALOGE("S3DPrimaryPipe setCrop failed to getCropS3D");
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_dim = d;
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}
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return mS3d.setCrop(_dim);
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::setPosition(const utils::Dim& d)
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{
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utils::Whf fbwhf(mS3d.getScreenInfo().mFBWidth,
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mS3d.getScreenInfo().mFBHeight,
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0 /* fmt dont care*/);
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mCtrl3D.setWh(fbwhf);
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if(!mCtrl3D.useVirtualFB()) {
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ALOGE("Failed to use VFB on %d (non fatal)", utils::FB0);
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return false;
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}
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utils::Dim _dim;
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// original setPositionHandleState has getPositionS3D(...,true)
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// which means format is HAL_3D_OUT_SBS_MASK
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// HAL_3D_OUT_SBS_MASK is 0x1000 >> 12 == 0x1 as the orig
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// code suggets
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utils::Whf _whf(d.w, d.h, utils::HAL_3D_OUT_SBS_MASK);
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if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
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ALOGE("S3DPrimaryPipe setPosition err in getPositionS3D");
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_dim = d;
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}
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return mS3d.setPosition(_dim);
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}
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/* for S3DPrimaryPipe, we need to have barriers once
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* So the easiest way to achieve it, is to make sure FB0 is having it before
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* setParam is running */
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template <>
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inline bool S3DPrimaryPipe<utils::OV_PIPE0>::setTransform(
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const utils::eTransform& param) {
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uint32_t barrier=0;
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switch(param) {
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case utils::OVERLAY_TRANSFORM_ROT_90:
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case utils::OVERLAY_TRANSFORM_ROT_270:
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barrier = utils::BARRIER_LAND;
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break;
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default:
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barrier = utils::BARRIER_PORT;
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break;
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}
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if(!utils::enableBarrier(barrier)) {
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ALOGE("S3DPrimaryPipe setTransform failed to enable barrier");
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}
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return mS3d.setTransform(param);
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::setTransform(const utils::eTransform& param) {
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return mS3d.setTransform(param);
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}
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template <int CHAN>
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inline bool S3DPrimaryPipe<CHAN>::setSource(const utils::PipeArgs& args)
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{
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mS3Dfmt = utils::getS3DFormat(args.whf.format);
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return mS3d.setSource(args);
|
|
}
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|
template <int CHAN>
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|
inline void S3DPrimaryPipe<CHAN>::dump() const {
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ALOGE("S3DPrimaryPipe Pipe fmt=%d", mS3Dfmt);
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|
mS3d.dump();
|
|
}
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|
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} // overlay
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#endif // OVERLAY_M3D_EXT_PIPE_H
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