android_hardware_qcom_display/libqdutils/qcom_ui.h
Naseer Ahmed 6e75c3d61a display: Add QC Display utils
* Rename qcomui directory to qdutils
* Avoid inclusion of qcom_ui header
* Add class to get MDP version
* Add namespace for qdutils to prevent collison

Change-Id: Ib8b083ecfa071bbf9f72bfbfb8ecd6b202e87847
2012-07-10 02:03:46 -06:00

325 lines
9.7 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDE_LIBQCOM_UI
#define INCLUDE_LIBQCOM_UI
#include <cutils/native_handle.h>
#include <ui/GraphicBuffer.h>
#include <hardware/hwcomposer.h>
#include <ui/Region.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <utils/Singleton.h>
#include <cutils/properties.h>
using namespace android;
using android::sp;
using android::GraphicBuffer;
#define HWC_BYPASS_INDEX_MASK 0x00000030
#define DEFAULT_WIDTH_RATIO 1
#define DEFAULT_HEIGHT_RATIO 1
/*
* Qcom specific Native Window perform operations
*/
enum {
NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
NATIVE_WINDOW_SET_S3D_FORMAT = 0x40000000,
NATIVE_WINDOW_SET_PIXEL_ASPECT_RATIO = 0x80000000,
};
/*
* Layer Attributes
*/
enum eLayerAttrib {
LAYER_UPDATE_STATUS,
LAYER_ASYNCHRONOUS_STATUS,
};
/*
* Layer Flags
*/
enum {
LAYER_UPDATING = 1<<0,
LAYER_ASYNCHRONOUS = 1<<1,
};
/*
* Layer Transformation - refers to Layer::setGeometry()
*/
#define SHIFT_SRC_TRANSFORM 4
#define SRC_TRANSFORM_MASK 0x00F0
#define FINAL_TRANSFORM_MASK 0x000F
/*
* Flags set by the layer and sent to HWC
*/
enum {
HWC_LAYER_NOT_UPDATING = 0x00000002,
HWC_LAYER_ASYNCHRONOUS = 0x00000004,
HWC_COMP_BYPASS = 0x10000000,
HWC_USE_EXT_ONLY = 0x20000000, //Layer displayed on external only
HWC_USE_EXT_BLOCK = 0x40000000, //Layer displayed on external only
HWC_BYPASS_RESERVE_0 = 0x00000010,
HWC_BYPASS_RESERVE_1 = 0x00000020,
};
/* Events to the Display HAL perform function
As of now used for external display related such as
connect, disconnect, orientation, video started etc.,
*/
enum {
EVENT_EXTERNAL_DISPLAY, // External display on/off Event
EVENT_VIDEO_OVERLAY, // Video Overlay start/stop Event
EVENT_ORIENTATION_CHANGE, // Orientation Change Event
EVENT_OVERLAY_STATE_CHANGE, // Overlay State Change Event
EVENT_OPEN_SECURE_START, // Start of secure session setup config by stagefright
EVENT_OPEN_SECURE_END, // End of secure session setup config by stagefright
EVENT_CLOSE_SECURE_START, // Start of secure session teardown config
EVENT_CLOSE_SECURE_END, // End of secure session teardown config
EVENT_RESET_POSTBUFFER, // Reset post framebuffer mutex
EVENT_WAIT_POSTBUFFER, // Wait until post framebuffer returns
};
// Video information sent to framebuffer HAl
// used for handling UI mirroring.
enum {
VIDEO_OVERLAY_ENDED = 0,
VIDEO_2D_OVERLAY_STARTED,
VIDEO_3D_OVERLAY_STARTED
};
// Information about overlay state change
enum {
OVERLAY_STATE_CHANGE_START = 0,
OVERLAY_STATE_CHANGE_END
};
/*
* Structure to hold the buffer geometry
*/
struct qBufGeometry {
int width;
int height;
int format;
void set(int w, int h, int f) {
width = w;
height = h;
format = f;
}
};
#if 0
class QCBaseLayer
{
// int mS3DFormat;
int32_t mComposeS3DFormat;
public:
QCBaseLayer()
{
mComposeS3DFormat = 0;
}
enum { // S3D formats
eS3D_SIDE_BY_SIDE = 0x10000,
eS3D_TOP_BOTTOM = 0x20000
};
/*
virtual status_t setStereoscopic3DFormat(int format) { mS3DFormat = format; return 0; }
virtual int getStereoscopic3DFormat() const { return mS3DFormat; }
*/
void setS3DComposeFormat (int32_t hints)
{
if (hints & HWC_HINT_DRAW_S3D_SIDE_BY_SIDE)
mComposeS3DFormat = eS3D_SIDE_BY_SIDE;
else if (hints & HWC_HINT_DRAW_S3D_TOP_BOTTOM)
mComposeS3DFormat = eS3D_TOP_BOTTOM;
else
mComposeS3DFormat = 0;
}
int32_t needsS3DCompose () const { return mComposeS3DFormat; }
};
#endif
/*
* Function to check if the allocated buffer is of the correct size.
* Reallocate the buffer with the correct size, if the size doesn't
* match
*
* @param: handle of the allocated buffer
* @param: requested size for the buffer
* @param: usage flags
*
* return 0 on success
*/
int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
/*
* Checks if the format is supported by the GPU.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormat(int format);
/*
* Gets the number of arguments required for this operation.
*
* @param: operation whose argument count is required.
*
* @return -EINVAL if the operation is invalid.
*/
int getNumberOfArgsForOperation(int operation);
/*
* Checks if memory needs to be reallocated for this buffer.
*
* @param: Geometry of the current buffer.
* @param: Required Geometry.
* @param: Geometry of the updated buffer.
*
* @return True if a memory reallocation is required.
*/
bool needNewBuffer(const qBufGeometry currentGeometry,
const qBufGeometry requiredGeometry,
const qBufGeometry updatedGeometry);
/*
* Update the geometry of this buffer without reallocation.
*
* @param: buffer whose geometry needs to be updated.
* @param: Updated buffer geometry
*/
int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
/*
* Update the S3D format of this buffer.
*
* @param: buffer whosei S3D format needs to be updated.
* @param: Updated buffer S3D format
*/
int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat);
/*
* Updates the flags for the layer
*
* @param: Attribute
* @param: Identifies if the attribute was enabled or disabled.
* @param: current Layer flags.
*
* @return: Flags for the layer
*/
int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
/*
* Gets the per frame HWC flags for this layer.
*
* @param: current hwcl flags
* @param: current layerFlags
*
* @return: the per frame flags.
*/
int getPerFrameFlags(int hwclFlags, int layerFlags);
/*
* Checks if FB is updated by this composition type
*
* @param: composition type
* @return: true if FB is updated, false if not
*/
bool isUpdatingFB(HWCCompositionType compositionType);
/*
* Clear region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
/*
* Handles the externalDisplay event
* HDMI has highest priority compared to WifiDisplay
* Based on the current and the new display event, decides the
* external display to be enabled
*
* @param: newEvent - new external event
* @param: currEvent - currently enabled external event
* @return: external display to be enabled
*
*/
external_display_type handleEventHDMI(external_display_type disp, int value,
external_display_type currDispType);
/*
* Checks if layers need to be dumped based on system property "debug.sf.dump"
* for raw dumps and "debug.sf.dump.png" for png dumps.
*
* For example, to dump 25 frames in raw format, do,
* adb shell setprop debug.sf.dump 25
* Layers are dumped in a time-stamped location: /data/sfdump*.
*
* To dump 10 frames in png format, do,
* adb shell setprop debug.sf.dump.png 10
* To dump another 25 or so frames in raw format, do,
* adb shell setprop debug.sf.dump 26
*
* To turn off logcat logging of layer-info, set both properties to 0,
* adb shell setprop debug.sf.dump.png 0
* adb shell setprop debug.sf.dump 0
*
* @return: true if layers need to be dumped (or logcat-ed).
*/
bool needToDumpLayers();
/*
* Dumps a layer's info into logcat and its buffer into raw/png files.
*
* @param: moduleCompositionType - Composition type set in hwcomposer module.
* @param: listFlags - Flags used in hwcomposer's list.
* @param: layerIndex - Index of layer being dumped.
* @param: hwLayers - Address of hwc_layer_t to log and dump.
*
*/
void dumpLayer(int moduleCompositionType, int listFlags, size_t layerIndex,
hwc_layer_t hwLayers[]);
bool needsAspectRatio (int wRatio, int hRatio);
void applyPixelAspectRatio (int wRatio, int hRatio, int orientation, int fbWidth,
int fbHeight, Rect& visibleRect, GLfloat vertices[][2]);
#endif // INCLUDE_LIBQCOM_UI