android_hardware_qcom_display/libqcomui/qcom_ui.h
Zhoulu Luo 84961f81a5 libhwcomposer: Add support for 3 layer bypass
This change allows 3 or less layer use cases to get bypassed completely via MDP pipes.
If more than 3 layers, all of them gets composited on FB.

Intended FB fallback cases:
  1) 4 or more layers
  2) Any MDP pipe is in use
  3) Any layer needs rotation
  4) Any layer is allocated from non-pmem

Change-Id: Ieb2b30b8ab9893fd68c7fc61ec889ac9a01cb7dd
(cherry picked from commit 001ffcfef1d63948926b1be67c4977d13ae1b159)

Conflicts:

	libhwcomposer/hwcomposer.cpp
2012-03-16 23:16:24 -05:00

362 lines
10 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDE_LIBQCOM_UI
#define INCLUDE_LIBQCOM_UI
#include <cutils/native_handle.h>
#include <ui/GraphicBuffer.h>
#include <hardware/hwcomposer.h>
#include <ui/Region.h>
#include <EGL/egl.h>
#include <utils/Singleton.h>
using namespace android;
using android::sp;
using android::GraphicBuffer;
#define HWC_BYPASS_INDEX_MASK 0x00000030
/*
* Qcom specific Native Window perform operations
*/
enum {
NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
NATIVE_WINDOW_SET_S3D_FORMAT = 0x40000000,
};
// Enum containing the supported composition types
enum {
COMPOSITION_TYPE_GPU = 0,
COMPOSITION_TYPE_MDP = 0x1,
COMPOSITION_TYPE_C2D = 0x2,
COMPOSITION_TYPE_CPU = 0x4,
COMPOSITION_TYPE_DYN = 0x8
};
/*
* Layer Attributes
*/
enum eLayerAttrib {
LAYER_UPDATE_STATUS,
};
/*
* Layer Flags
*/
enum {
LAYER_UPDATING = 1<<0,
};
/*
* Flags set by the layer and sent to HWC
*/
enum {
HWC_LAYER_NOT_UPDATING = 0x00000002,
HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
HWC_DO_NOT_USE_OVERLAY = 0x20000000,
HWC_COMP_BYPASS = 0x40000000,
HWC_BYPASS_RESERVE_0 = 0x00000010,
HWC_BYPASS_RESERVE_1 = 0x00000020,
};
enum HWCCompositionType {
HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
HWC_USE_COPYBIT // This layer is to be handled by copybit
};
enum external_display {
EXT_DISPLAY_OFF,
EXT_DISPLAY_HDMI,
EXT_DISPLAY_WIFI
};
/*
* Structure to hold the buffer geometry
*/
struct qBufGeometry {
int width;
int height;
int format;
void set(int w, int h, int f) {
width = w;
height = h;
format = f;
}
};
#ifndef DEBUG_CALC_FPS
#define CALC_FPS() ((void)0)
#define CALC_INIT() ((void)0)
#else
#define CALC_FPS() CalcFps::getInstance().Fps()
#define CALC_INIT() CalcFps::getInstance().Init()
class CalcFps : public Singleton<CalcFps> {
public:
CalcFps();
~CalcFps();
void Init();
void Fps();
private:
static const unsigned int MAX_FPS_CALC_PERIOD_IN_FRAMES = 128;
static const unsigned int MAX_FRAMEARRIVAL_STEPS = 50;
static const unsigned int MAX_DEBUG_FPS_LEVEL = 2;
struct debug_fps_metadata_t {
/*fps calculation based on time or number of frames*/
enum DfmType {
DFM_FRAMES = 0,
DFM_TIME = 1,
};
DfmType type;
/* indicates how much time do we wait till we calculate FPS */
unsigned long time_period;
/*indicates how much time elapsed since we report fps*/
float time_elapsed;
/* indicates how many frames do we wait till we calculate FPS */
unsigned int period;
/* current frame, will go upto period, and then reset */
unsigned int curr_frame;
/* frame will arrive at a multiple of 16666 us at the display.
This indicates how many steps to consider for our calculations.
For example, if framearrival_steps = 10, then the frame that arrived
after 166660 us or more will be ignored.
*/
unsigned int framearrival_steps;
/* ignorethresh_us = framearrival_steps * 16666 */
nsecs_t ignorethresh_us;
/* used to calculate the actual frame arrival step, the times might not be
accurate
*/
unsigned int margin_us;
/* actual data storage */
nsecs_t framearrivals[MAX_FPS_CALC_PERIOD_IN_FRAMES];
nsecs_t accum_framearrivals[MAX_FRAMEARRIVAL_STEPS];
};
private:
void populate_debug_fps_metadata(void);
void print_fps(float fps);
void calc_fps(nsecs_t currtime_us);
private:
debug_fps_metadata_t debug_fps_metadata;
unsigned int debug_fps_level;
};
#endif
class QCBaseLayer
{
// int mS3DFormat;
int32_t mComposeS3DFormat;
public:
QCBaseLayer()
{
mComposeS3DFormat = 0;
}
enum { // S3D formats
eS3D_SIDE_BY_SIDE = 0x10000,
eS3D_TOP_BOTTOM = 0x20000
};
/*
virtual status_t setStereoscopic3DFormat(int format) { mS3DFormat = format; return 0; }
virtual int getStereoscopic3DFormat() const { return mS3DFormat; }
*/
void setS3DComposeFormat (int32_t hints)
{
if (hints & HWC_HINT_DRAW_S3D_SIDE_BY_SIDE)
mComposeS3DFormat = eS3D_SIDE_BY_SIDE;
else if (hints & HWC_HINT_DRAW_S3D_TOP_BOTTOM)
mComposeS3DFormat = eS3D_TOP_BOTTOM;
else
mComposeS3DFormat = 0;
}
int32_t needsS3DCompose () const { return mComposeS3DFormat; }
};
/*
* Function to check if the allocated buffer is of the correct size.
* Reallocate the buffer with the correct size, if the size doesn't
* match
*
* @param: handle of the allocated buffer
* @param: requested size for the buffer
* @param: usage flags
*
* return 0 on success
*/
int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
/*
* Checks if the format is supported by the GPU.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormat(int format);
/*
* Checks if the format is natively supported by the GPU.
* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
* is set.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormatInHW(int format);
/*
* Adreno is not optimized for GL_TEXTURE_EXTERNAL_OES
* texure target. DO NOT choose TEXTURE_EXTERNAL_OES
* target for RGB formats.
*
* Based on the pixel format, decide the texture target.
*
* @param : pixel format to check
*
* @return : GL_TEXTURE_2D for RGB formats, and
* GL_TEXTURE_EXTERNAL_OES for YUV formats.
*
*/
int decideTextureTarget (const int pixel_format);
/*
* Gets the number of arguments required for this operation.
*
* @param: operation whose argument count is required.
*
* @return -EINVAL if the operation is invalid.
*/
int getNumberOfArgsForOperation(int operation);
/*
* Checks if memory needs to be reallocated for this buffer.
*
* @param: Geometry of the current buffer.
* @param: Required Geometry.
* @param: Geometry of the updated buffer.
*
* @return True if a memory reallocation is required.
*/
bool needNewBuffer(const qBufGeometry currentGeometry,
const qBufGeometry requiredGeometry,
const qBufGeometry updatedGeometry);
/*
* Update the geometry of this buffer without reallocation.
*
* @param: buffer whose geometry needs to be updated.
* @param: Updated buffer geometry
*/
int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
/*
* Update the S3D format of this buffer.
*
* @param: buffer whosei S3D format needs to be updated.
* @param: Updated buffer S3D format
*/
int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat);
/*
* Updates the flags for the layer
*
* @param: Attribute
* @param: Identifies if the attribute was enabled or disabled.
* @param: current Layer flags.
*
* @return: Flags for the layer
*/
int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
/*
* Gets the per frame HWC flags for this layer.
*
* @param: current hwcl flags
* @param: current layerFlags
*
* @return: the per frame flags.
*/
int getPerFrameFlags(int hwclFlags, int layerFlags);
/*
* Checks if FB is updated by this composition type
*
* @param: composition type
* @return: true if FB is updated, false if not
*/
bool isUpdatingFB(HWCCompositionType compositionType);
/*
* Get the current composition Type
*
* @return the compositon Type
*/
int getCompositionType();
/*
* Clear region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
/*
* Handles the externalDisplay event
* HDMI has highest priority compared to WifiDisplay
* Based on the current and the new display event, decides the
* external display to be enabled
*
* @param: newEvent - new external event
* @param: currEvent - currently enabled external event
* @return: external display to be enabled
*
*/
external_display handleEventHDMI(external_display newEvent, external_display
currEvent);
#endif // INCLUDE_LIBQCOM_UI