Draw sequence in hwc_set
--eglSwapBuffers
--wait for fb_post. Its ok to draw to External only at this point.
--draw to external | Parallel with PAN
--commit to external | Parallel with PAN
--wait for pan (happening in fb_post) to finish.
Call MSMFB_OVERLAY_SET ioctl only when params change.
These thing together ensure a correct sequence and should fix tearing and
stuttering, the latter assuming there are no other display pipeline delays.
Change-Id: Ibb0ad8485fa6b30dc6ac07ae8b25a760941c08ce
(cherry picked from commit c50c90863e41e31ecfe6963396b5def35e9dca34)