dca07219a9
Fix memory leak during copying pipe objects. Remove unused / unnecessary code. setMemoryId API is merged with queueBuffer. setParameter API is setTransform now. Rotator upgraded to: --Allow different rotator hardware types. --Remove dependency on MDP code. --Allocate memory only during first playback, close when the associated pipe is closed. Have single commit implementation. Include new format types. Change-Id: I28d87179c7ec9c0b97721a9ff17f1526da98b714
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/*
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* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef OVERLAY_H
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#define OVERLAY_H
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#include "overlayUtils.h"
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#include "overlayState.h"
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#include "overlayImpl.h"
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namespace overlay {
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/**/
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class Overlay : utils::NoCopy {
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public:
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/* dtor close */
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~Overlay();
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/* Overlay related func */
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/* Following is the same as the pure virt interface in ov impl */
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bool setSource(const utils::PipeArgs args[utils::MAX_PIPES],
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utils::eDest dest = utils::OV_PIPE_ALL);
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bool setCrop(const utils::Dim& d,
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utils::eDest dest = utils::OV_PIPE_ALL);
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bool setTransform(const int orientation,
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utils::eDest dest = utils::OV_PIPE_ALL);
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bool setPosition(const utils::Dim& dim,
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utils::eDest dest = utils::OV_PIPE_ALL);
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bool commit(utils::eDest dest = utils::OV_PIPE_ALL);
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bool queueBuffer(int fd, uint32_t offset,
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utils::eDest dest = utils::OV_PIPE_ALL);
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bool waitForVsync(utils::eDest dest = utils::OV_PIPE1);
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void dump() const;
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/* state related functions */
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void setState(utils::eOverlayState s);
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/* expose state */
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utils::eOverlayState getState() const;
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/* Returns the singleton instance of overlay */
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static Overlay* getInstance();
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private:
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/* Ctor setup */
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Overlay();
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/* reset all pointers */
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void reset();
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/* Holds the state, state transition logic
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* In the meantime, using simple enum rather than
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* a class */
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OverlayState mState;
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/* Holds the actual overlay impl, set when changing state*/
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OverlayImplBase *mOv;
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/* Singleton Instance*/
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static Overlay *sInstance;
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};
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} // overlay
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#endif // OVERLAY_H
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