android_hardware_qcom_display/libgralloc/framebuffer.cpp
Sushil Chauhan f2dbabe786 Bypass: Turn off only after FB content is displayed.
Synchronize turning off of composition bypass with display,
so that close happens only after FB content is displayed.
This fixes blinks observed when bypass needs to be turned off,
for reasons other than video content.

Change-Id: Id98bddd0cb2a89ea8729a188934ae1cd947cf305
2011-12-05 16:52:39 -08:00

1171 lines
40 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010-2011 Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <sys/mman.h>
#include <dlfcn.h>
#include <cutils/ashmem.h>
#include <cutils/log.h>
#include <cutils/properties.h>
#include <utils/Timers.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/ioctl.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <utils/Timers.h>
#include <cutils/log.h>
#include <cutils/atomic.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <GLES/gl.h>
#include "gralloc_priv.h"
#include "gr.h"
#ifdef NO_SURFACEFLINGER_SWAPINTERVAL
#include <cutils/properties.h>
#endif
#define FB_DEBUG 0
#if defined(HDMI_DUAL_DISPLAY)
#define AS_1080_RATIO_H (4.25/100) // Default Action Safe vertical limit for 1080p
#define AS_1080_RATIO_W (4.25/100) // Default Action Safe horizontal limit for 1080p
#define AS_720_RATIO_H (6.0/100) // Default Action Safe vertical limit for 720p
#define AS_720_RATIO_W (4.25/100) // Default Action Safe horizontal limit for 720p
#define AS_480_RATIO_H (8.0/100) // Default Action Safe vertical limit for 480p
#define AS_480_RATIO_W (5.0/100) // Default Action Safe horizontal limit for 480p
#define HEIGHT_1080P 1080
#define HEIGHT_720P 720
#define HEIGHT_480P 480
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
using overlay::Overlay;
/** min of int a, b */
static inline int min(int a, int b) {
return (a<b) ? a : b;
}
/** max of int a, b */
static inline int max(int a, int b) {
return (a>b) ? a : b;
}
/** align */
static inline size_t ALIGN(size_t x, size_t align) {
return (x + align-1) & ~(align-1);
}
#endif
char framebufferStateName[] = {'S', 'R', 'A'};
#ifdef DEBUG_CALC_FPS
#define MAX_FPS_CALC_PERIOD_IN_FRAMES 128
#define MAX_FRAMARRIVAL_STEPS 50
#define MAX_DEBUG_FPS_LEVEL 2
struct debug_fps_metadata_t {
/*fps calculation based on time or number of frames*/
enum DfmType {
DFM_FRAMES = 0,
DFM_TIME = 1,
};
DfmType type;
/* indicates how much time do we wait till we calculate FPS */
unsigned long time_period;
/*indicates how much time elapsed since we report fps*/
float time_elapsed;
/* indicates how many frames do we wait till we calculate FPS */
unsigned int period;
/* current frame, will go upto period, and then reset */
unsigned int curr_frame;
/* frame will arrive at a multiple of 16666 us at the display.
This indicates how many steps to consider for our calculations.
For example, if framearrival_steps = 10, then the frame that arrived
after 166660 us or more will be ignored.
*/
unsigned int framearrival_steps;
/* ignorethresh_us = framearrival_steps * 16666 */
nsecs_t ignorethresh_us;
/* used to calculate the actual frame arrival step, the times might not be
accurate
*/
unsigned int margin_us;
/* actual data storage */
nsecs_t framearrivals[MAX_FPS_CALC_PERIOD_IN_FRAMES];
nsecs_t accum_framearrivals[MAX_FRAMARRIVAL_STEPS];
};
#endif
/*****************************************************************************/
enum {
MDDI_PANEL = '1',
EBI2_PANEL = '2',
LCDC_PANEL = '3',
EXT_MDDI_PANEL = '4',
TV_PANEL = '5'
};
enum {
PAGE_FLIP = 0x00000001,
LOCKED = 0x00000002
};
struct fb_context_t {
framebuffer_device_t device;
};
static int neworientation;
#ifdef DEBUG_CALC_FPS
static debug_fps_metadata_t debug_fps_metadata;
static unsigned int debug_fps_level = 0;
#endif
/*****************************************************************************/
static void
msm_copy_buffer(buffer_handle_t handle, int fd,
int width, int height, int format,
int x, int y, int w, int h);
static int fb_setSwapInterval(struct framebuffer_device_t* dev,
int interval)
{
fb_context_t* ctx = (fb_context_t*)dev;
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
if (interval < dev->minSwapInterval || interval > dev->maxSwapInterval)
return -EINVAL;
m->swapInterval = interval;
return 0;
}
static int fb_setUpdateRect(struct framebuffer_device_t* dev,
int l, int t, int w, int h)
{
if (((w|h) <= 0) || ((l|t)<0))
return -EINVAL;
fb_context_t* ctx = (fb_context_t*)dev;
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
m->info.reserved[0] = 0x54445055; // "UPDT";
m->info.reserved[1] = (uint16_t)l | ((uint32_t)t << 16);
m->info.reserved[2] = (uint16_t)(l+w) | ((uint32_t)(t+h) << 16);
return 0;
}
#ifdef DEBUG_CALC_FPS
static void populate_debug_fps_metadata(void)
{
char prop[PROPERTY_VALUE_MAX];
/*defaults calculation of fps to based on number of frames*/
property_get("debug.gr.calcfps.type", prop, "0");
debug_fps_metadata.type = (debug_fps_metadata_t::DfmType) atoi(prop);
/*defaults to 1000ms*/
property_get("debug.gr.calcfps.timeperiod", prop, "1000");
debug_fps_metadata.time_period = atoi(prop);
property_get("debug.gr.calcfps.period", prop, "10");
debug_fps_metadata.period = atoi(prop);
if (debug_fps_metadata.period > MAX_FPS_CALC_PERIOD_IN_FRAMES) {
debug_fps_metadata.period = MAX_FPS_CALC_PERIOD_IN_FRAMES;
}
/* default ignorethresh_us: 500 milli seconds */
property_get("debug.gr.calcfps.ignorethresh_us", prop, "500000");
debug_fps_metadata.ignorethresh_us = atoi(prop);
debug_fps_metadata.framearrival_steps =
(debug_fps_metadata.ignorethresh_us / 16666);
if (debug_fps_metadata.framearrival_steps > MAX_FRAMARRIVAL_STEPS) {
debug_fps_metadata.framearrival_steps = MAX_FRAMARRIVAL_STEPS;
debug_fps_metadata.ignorethresh_us =
debug_fps_metadata.framearrival_steps * 16666;
}
/* 2ms margin of error for the gettimeofday */
debug_fps_metadata.margin_us = 2000;
for (int i = 0; i < MAX_FRAMARRIVAL_STEPS; i++)
debug_fps_metadata.accum_framearrivals[i] = 0;
LOGE("period: %d", debug_fps_metadata.period);
LOGE("ignorethresh_us: %lld", debug_fps_metadata.ignorethresh_us);
}
static void print_fps(float fps)
{
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type)
LOGE("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
else
LOGE("FPS for last (%f ms, %d frames): %3.2f",
debug_fps_metadata.time_elapsed,
debug_fps_metadata.curr_frame, fps);
debug_fps_metadata.curr_frame = 0;
debug_fps_metadata.time_elapsed = 0.0;
if (debug_fps_level > 1) {
LOGE("Frame Arrival Distribution:");
for (unsigned int i = 0;
i < ((debug_fps_metadata.framearrival_steps / 6) + 1);
i++) {
LOGE("%lld %lld %lld %lld %lld %lld",
debug_fps_metadata.accum_framearrivals[i*6],
debug_fps_metadata.accum_framearrivals[i*6+1],
debug_fps_metadata.accum_framearrivals[i*6+2],
debug_fps_metadata.accum_framearrivals[i*6+3],
debug_fps_metadata.accum_framearrivals[i*6+4],
debug_fps_metadata.accum_framearrivals[i*6+5]);
}
/* We are done with displaying, now clear the stats */
for (unsigned int i = 0;
i < debug_fps_metadata.framearrival_steps;
i++)
debug_fps_metadata.accum_framearrivals[i] = 0;
}
return;
}
static void calc_fps(nsecs_t currtime_us)
{
static nsecs_t oldtime_us = 0;
nsecs_t diff = currtime_us - oldtime_us;
oldtime_us = currtime_us;
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type &&
diff > debug_fps_metadata.ignorethresh_us) {
return;
}
if (debug_fps_metadata.curr_frame < MAX_FPS_CALC_PERIOD_IN_FRAMES) {
debug_fps_metadata.framearrivals[debug_fps_metadata.curr_frame++] = diff;
}
if (debug_fps_level > 1) {
unsigned int currstep = (diff + debug_fps_metadata.margin_us) / 16666;
if (currstep < debug_fps_metadata.framearrival_steps) {
debug_fps_metadata.accum_framearrivals[currstep-1]++;
}
}
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type) {
if (debug_fps_metadata.curr_frame == debug_fps_metadata.period) {
/* time to calculate and display FPS */
nsecs_t sum = 0;
for (unsigned int i = 0; i < debug_fps_metadata.period; i++)
sum += debug_fps_metadata.framearrivals[i];
print_fps((debug_fps_metadata.period * float(1000000))/float(sum));
}
}
else if (debug_fps_metadata_t::DFM_TIME == debug_fps_metadata.type) {
debug_fps_metadata.time_elapsed += ((float)diff/1000.0);
if (debug_fps_metadata.time_elapsed >= debug_fps_metadata.time_period) {
float fps = (1000.0 * debug_fps_metadata.curr_frame)/
(float)debug_fps_metadata.time_elapsed;
print_fps(fps);
}
}
return;
}
#endif // DEBUG_CALC_FPS
static void *disp_loop(void *ptr)
{
struct qbuf_t nxtBuf;
static int cur_buf=-1;
private_module_t *m = reinterpret_cast<private_module_t*>(ptr);
while (1) {
pthread_mutex_lock(&(m->qlock));
// wait (sleep) while display queue is empty;
while (m->disp.isEmpty()) {
pthread_cond_wait(&(m->qpost),&(m->qlock));
}
// dequeue next buff to display and lock it
nxtBuf = m->disp.getHeadValue();
m->disp.pop();
pthread_mutex_unlock(&(m->qlock));
// post buf out to display synchronously
private_handle_t const* hnd = reinterpret_cast<private_handle_t const*>
(nxtBuf.buf);
const size_t offset = hnd->base - m->framebuffer->base;
m->info.activate = FB_ACTIVATE_VBL;
m->info.yoffset = offset / m->finfo.line_length;
#if defined(HDMI_DUAL_DISPLAY)
pthread_mutex_lock(&m->overlayLock);
m->orientation = neworientation;
m->currentOffset = offset;
m->hdmiStateChanged = true;
pthread_cond_signal(&(m->overlayPost));
pthread_mutex_unlock(&m->overlayLock);
#endif
if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
LOGE("ERROR FBIOPUT_VSCREENINFO failed; frame not displayed");
}
#if defined COMPOSITION_BYPASS
//Signal so that we can close channels if we need to
pthread_mutex_lock(&m->bufferPostLock);
m->bufferPostDone = true;
pthread_cond_signal(&m->bufferPostCond);
pthread_mutex_unlock(&m->bufferPostLock);
#endif
#ifdef DEBUG_CALC_FPS
if (debug_fps_level > 0) calc_fps(ns2us(systemTime()));
#endif
if (cur_buf == -1) {
int nxtAvail = ((nxtBuf.idx + 1) % m->numBuffers);
pthread_mutex_lock(&(m->avail[nxtBuf.idx].lock));
m->avail[nxtBuf.idx].is_avail = true;
m->avail[nxtBuf.idx].state = REF;
pthread_cond_broadcast(&(m->avail[nxtBuf.idx].cond));
pthread_mutex_unlock(&(m->avail[nxtBuf.idx].lock));
} else {
pthread_mutex_lock(&(m->avail[nxtBuf.idx].lock));
if (m->avail[nxtBuf.idx].state != SUB) {
LOGE_IF(m->swapInterval != 0, "[%d] state %c, expected %c", nxtBuf.idx,
framebufferStateName[m->avail[nxtBuf.idx].state],
framebufferStateName[SUB]);
}
m->avail[nxtBuf.idx].state = REF;
pthread_mutex_unlock(&(m->avail[nxtBuf.idx].lock));
pthread_mutex_lock(&(m->avail[cur_buf].lock));
m->avail[cur_buf].is_avail = true;
if (m->avail[cur_buf].state != REF) {
LOGE_IF(m->swapInterval != 0, "[%d] state %c, expected %c", cur_buf,
framebufferStateName[m->avail[cur_buf].state],
framebufferStateName[REF]);
}
m->avail[cur_buf].state = AVL;
pthread_cond_broadcast(&(m->avail[cur_buf].cond));
pthread_mutex_unlock(&(m->avail[cur_buf].lock));
}
cur_buf = nxtBuf.idx;
}
return NULL;
}
#if defined(HDMI_DUAL_DISPLAY)
static void *hdmi_ui_loop(void *ptr)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
ptr);
while (1) {
pthread_mutex_lock(&m->overlayLock);
while(!(m->hdmiStateChanged))
pthread_cond_wait(&(m->overlayPost), &(m->overlayLock));
m->hdmiStateChanged = false;
if (m->exitHDMIUILoop) {
pthread_mutex_unlock(&m->overlayLock);
return NULL;
}
float asWidthRatio = m->actionsafeWidthRatio/100.0f;
float asHeightRatio = m->actionsafeHeightRatio/100.0f;
if (m->pobjOverlay) {
Overlay* pTemp = m->pobjOverlay;
if (!m->enableHDMIOutput)
pTemp->closeChannel();
else if (m->enableHDMIOutput && !m->videoOverlay) {
if (!pTemp->isChannelUP()) {
int alignedW = ALIGN(m->info.xres, 32);
private_handle_t const* hnd =
reinterpret_cast<private_handle_t const*>(m->framebuffer);
overlay_buffer_info info;
info.width = alignedW;
info.height = hnd->height;
info.format = hnd->format;
info.size = hnd->size;
if (pTemp->startChannel(info, 1,
false, true, 0, VG0_PIPE, true)) {
pTemp->setFd(m->framebuffer->fd);
pTemp->setCrop(0, 0, m->info.xres, m->info.yres);
} else
pTemp->closeChannel();
}
if (pTemp->isChannelUP()) {
int width = pTemp->getFBWidth();
int height = pTemp->getFBHeight();
int aswidth = width, asheight = height;
int asX = 0, asY = 0; // Action safe x, y co-ordinates
int fbwidth = m->info.xres, fbheight = m->info.yres;
float defaultASWidthRatio = 0.0f, defaultASHeightRatio = 0.0f;
if(HEIGHT_1080P == height) {
defaultASHeightRatio = AS_1080_RATIO_H;
defaultASWidthRatio = AS_1080_RATIO_W;
} else if(HEIGHT_720P == height) {
defaultASHeightRatio = AS_720_RATIO_H;
defaultASWidthRatio = AS_720_RATIO_W;
} else if(HEIGHT_480P == height) {
defaultASHeightRatio = AS_480_RATIO_H;
defaultASWidthRatio = AS_480_RATIO_W;
}
if(asWidthRatio <= 0.0f)
asWidthRatio = defaultASWidthRatio;
if(asHeightRatio <= 0.0f)
asHeightRatio = defaultASHeightRatio;
aswidth = (int)((float)width - (float)(width * asWidthRatio));
asheight = (int)((float)height - (float)(height * asHeightRatio));
asX = (width - aswidth) / 2;
asY = (height - asheight) / 2;
int rot = m->orientation;
if (fbwidth < fbheight) {
switch(rot) {
// ROT_0
case 0:
// ROT_180
case HAL_TRANSFORM_ROT_180: {
aswidth = (asheight * fbwidth) / fbheight;
asX = (width - aswidth) / 2;
if(rot == HAL_TRANSFORM_ROT_180)
rot = OVERLAY_TRANSFORM_ROT_180;
else
rot = 0;
}
break;
// ROT_90
case HAL_TRANSFORM_ROT_90:
rot = OVERLAY_TRANSFORM_ROT_270;
break;
// ROT_270
case HAL_TRANSFORM_ROT_270:
rot = OVERLAY_TRANSFORM_ROT_90;
break;
}
}
else if (fbwidth > fbheight) {
switch(rot) {
// ROT_0
case 0:
rot = 0;
break;
// ROT_180
case HAL_TRANSFORM_ROT_180:
rot = OVERLAY_TRANSFORM_ROT_180;
break;
// ROT_90
case HAL_TRANSFORM_ROT_90:
// ROT_270
case HAL_TRANSFORM_ROT_270: {
//Swap width and height
int t = fbwidth;
fbwidth = fbheight;
fbheight = t;
aswidth = (asheight * fbwidth) / fbheight;
asX = (width - aswidth) / 2;
if(rot == HAL_TRANSFORM_ROT_90)
rot = OVERLAY_TRANSFORM_ROT_270;
else
rot = OVERLAY_TRANSFORM_ROT_90;
}
break;
}
}
int currOrientation = 0;
pTemp->getOrientation(currOrientation);
if(rot != currOrientation) {
pTemp->setTransform(rot);
}
EVEN_OUT(asX);
EVEN_OUT(asY);
EVEN_OUT(aswidth);
EVEN_OUT(asheight);
int currentX = 0, currentY = 0;
uint32_t currentW = width, currentH = height;
if (pTemp->getPosition(currentX, currentY, currentW, currentH)) {
if ((currentX != asX) || (currentY != asY) || (currentW != aswidth)
|| (currentH != asheight)) {
pTemp->setPosition(asX, asY, aswidth, asheight);
}
}
pTemp->queueBuffer(m->currentOffset);
}
}
else
pTemp->closeChannel();
}
pthread_mutex_unlock(&m->overlayLock);
}
return NULL;
}
static int fb_videoOverlayStarted(struct framebuffer_device_t* dev, int started)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->overlayLock);
Overlay* pTemp = m->pobjOverlay;
if(started != m->videoOverlay) {
m->hdmiStateChanged = true;
if (started && pTemp) {
pTemp->closeChannel();
m->videoOverlay = true;
pthread_cond_signal(&(m->overlayPost));
}
else {
m->videoOverlay = false;
pthread_cond_signal(&(m->overlayPost));
}
}
pthread_mutex_unlock(&m->overlayLock);
return 0;
}
static int fb_enableHDMIOutput(struct framebuffer_device_t* dev, int enable)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->overlayLock);
Overlay* pTemp = m->pobjOverlay;
if (!enable && pTemp)
pTemp->closeChannel();
m->enableHDMIOutput = enable;
m->hdmiStateChanged = true;
pthread_cond_signal(&(m->overlayPost));
pthread_mutex_unlock(&m->overlayLock);
return 0;
}
static int fb_setActionSafeWidthRatio(struct framebuffer_device_t* dev, float asWidthRatio)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->overlayLock);
m->actionsafeWidthRatio = asWidthRatio;
pthread_mutex_unlock(&m->overlayLock);
return 0;
}
static int fb_setActionSafeHeightRatio(struct framebuffer_device_t* dev, float asHeightRatio)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->overlayLock);
m->actionsafeHeightRatio = asHeightRatio;
pthread_mutex_unlock(&m->overlayLock);
return 0;
}
static int fb_orientationChanged(struct framebuffer_device_t* dev, int orientation)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->overlayLock);
neworientation = orientation;
pthread_mutex_unlock(&m->overlayLock);
return 0;
}
#endif
//Wait until framebuffer content is displayed.
//This is called in the context of threadLoop.
//Display loop wakes this up after display.
static int fb_waitForBufferPost(struct framebuffer_device_t* dev)
{
#if defined COMPOSITION_BYPASS
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->bufferPostLock);
while(m->bufferPostDone == false) {
pthread_cond_wait(&(m->bufferPostCond), &(m->bufferPostLock));
}
pthread_mutex_unlock(&m->bufferPostLock);
#endif
return 0;
}
static int fb_resetBufferPostStatus(struct framebuffer_device_t* dev)
{
#if defined COMPOSITION_BYPASS
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
pthread_mutex_lock(&m->bufferPostLock);
m->bufferPostDone = false;
pthread_mutex_unlock(&m->bufferPostLock);
#endif
return 0;
}
static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer)
{
if (private_handle_t::validate(buffer) < 0)
return -EINVAL;
int nxtIdx, futureIdx = -1;
bool reuse;
struct qbuf_t qb;
fb_context_t* ctx = (fb_context_t*)dev;
private_handle_t const* hnd = reinterpret_cast<private_handle_t const*>(buffer);
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
if (hnd->flags & private_handle_t::PRIV_FLAGS_FRAMEBUFFER) {
reuse = false;
nxtIdx = (m->currentIdx + 1) % m->numBuffers;
futureIdx = (nxtIdx + 1) % m->numBuffers;
if (m->swapInterval == 0) {
// if SwapInterval = 0 and no buffers available then reuse
// current buf for next rendering so don't post new buffer
if (pthread_mutex_trylock(&(m->avail[nxtIdx].lock))) {
reuse = true;
} else {
if (! m->avail[nxtIdx].is_avail)
reuse = true;
pthread_mutex_unlock(&(m->avail[nxtIdx].lock));
}
}
if(!reuse){
// unlock previous ("current") Buffer and lock the new buffer
m->base.lock(&m->base, buffer,
private_module_t::PRIV_USAGE_LOCKED_FOR_POST,
0,0, m->info.xres, m->info.yres, NULL);
// post/queue the new buffer
pthread_mutex_lock(&(m->avail[nxtIdx].lock));
if (m->avail[nxtIdx].is_avail != true) {
LOGE_IF(m->swapInterval != 0, "Found %d buf to be not avail", nxtIdx);
}
m->avail[nxtIdx].is_avail = false;
if (m->avail[nxtIdx].state != AVL) {
LOGD("[%d] state %c, expected %c", nxtIdx,
framebufferStateName[m->avail[nxtIdx].state],
framebufferStateName[AVL]);
}
m->avail[nxtIdx].state = SUB;
pthread_mutex_unlock(&(m->avail[nxtIdx].lock));
qb.idx = nxtIdx;
qb.buf = buffer;
pthread_mutex_lock(&(m->qlock));
m->disp.push(qb);
pthread_cond_signal(&(m->qpost));
pthread_mutex_unlock(&(m->qlock));
if (m->currentBuffer)
m->base.unlock(&m->base, m->currentBuffer);
m->currentBuffer = buffer;
m->currentIdx = nxtIdx;
} else {
if (m->currentBuffer)
m->base.unlock(&m->base, m->currentBuffer);
m->base.lock(&m->base, buffer,
private_module_t::PRIV_USAGE_LOCKED_FOR_POST,
0,0, m->info.xres, m->info.yres, NULL);
m->currentBuffer = buffer;
}
} else {
void* fb_vaddr;
void* buffer_vaddr;
m->base.lock(&m->base, m->framebuffer,
GRALLOC_USAGE_SW_WRITE_RARELY,
0, 0, m->info.xres, m->info.yres,
&fb_vaddr);
m->base.lock(&m->base, buffer,
GRALLOC_USAGE_SW_READ_RARELY,
0, 0, m->info.xres, m->info.yres,
&buffer_vaddr);
//memcpy(fb_vaddr, buffer_vaddr, m->finfo.line_length * m->info.yres);
msm_copy_buffer(
m->framebuffer, m->framebuffer->fd,
m->info.xres, m->info.yres, m->fbFormat,
m->info.xoffset, m->info.yoffset,
m->info.width, m->info.height);
m->base.unlock(&m->base, buffer);
m->base.unlock(&m->base, m->framebuffer);
}
LOGD_IF(FB_DEBUG, "Framebuffer state: [0] = %c [1] = %c [2] = %c",
framebufferStateName[m->avail[0].state],
framebufferStateName[m->avail[1].state],
framebufferStateName[m->avail[2].state]);
return 0;
}
static int fb_compositionComplete(struct framebuffer_device_t* dev)
{
// TODO: Properly implement composition complete callback
glFinish();
return 0;
}
static int fb_lockBuffer(struct framebuffer_device_t* dev, int index)
{
private_module_t* m = reinterpret_cast<private_module_t*>(
dev->common.module);
// Return immediately if the buffer is available
if ((m->avail[index].state == AVL) || (m->swapInterval == 0))
return 0;
pthread_mutex_lock(&(m->avail[index].lock));
while (m->avail[index].state != AVL) {
pthread_cond_wait(&(m->avail[index].cond),
&(m->avail[index].lock));
}
pthread_mutex_unlock(&(m->avail[index].lock));
return 0;
}
/*****************************************************************************/
int mapFrameBufferLocked(struct private_module_t* module)
{
// already initialized...
if (module->framebuffer) {
return 0;
}
char const * const device_template[] = {
"/dev/graphics/fb%u",
"/dev/fb%u",
0 };
int fd = -1;
int i=0;
char name[64];
char property[PROPERTY_VALUE_MAX];
while ((fd==-1) && device_template[i]) {
snprintf(name, 64, device_template[i], 0);
fd = open(name, O_RDWR, 0);
i++;
}
if (fd < 0)
return -errno;
struct fb_fix_screeninfo finfo;
if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
return -errno;
struct fb_var_screeninfo info;
if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
return -errno;
info.reserved[0] = 0;
info.reserved[1] = 0;
info.reserved[2] = 0;
info.xoffset = 0;
info.yoffset = 0;
info.activate = FB_ACTIVATE_NOW;
/* Interpretation of offset for color fields: All offsets are from the right,
* inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
* can use the offset as right argument to <<). A pixel afterwards is a bit
* stream and is written to video memory as that unmodified. This implies
* big-endian byte order if bits_per_pixel is greater than 8.
*/
if(info.bits_per_pixel == 32) {
/*
* Explicitly request RGBA_8888
*/
info.bits_per_pixel = 32;
info.red.offset = 24;
info.red.length = 8;
info.green.offset = 16;
info.green.length = 8;
info.blue.offset = 8;
info.blue.length = 8;
info.transp.offset = 0;
info.transp.length = 8;
/* Note: the GL driver does not have a r=8 g=8 b=8 a=0 config, so if we do
* not use the MDP for composition (i.e. hw composition == 0), ask for
* RGBA instead of RGBX. */
if (property_get("debug.sf.hw", property, NULL) > 0 && atoi(property) == 0)
module->fbFormat = HAL_PIXEL_FORMAT_RGBX_8888;
else if(property_get("debug.composition.type", property, NULL) > 0 && (strncmp(property, "mdp", 3) == 0))
module->fbFormat = HAL_PIXEL_FORMAT_RGBX_8888;
else
module->fbFormat = HAL_PIXEL_FORMAT_RGBA_8888;
} else {
/*
* Explicitly request 5/6/5
*/
info.bits_per_pixel = 16;
info.red.offset = 11;
info.red.length = 5;
info.green.offset = 5;
info.green.length = 6;
info.blue.offset = 0;
info.blue.length = 5;
info.transp.offset = 0;
info.transp.length = 0;
module->fbFormat = HAL_PIXEL_FORMAT_RGB_565;
}
/*
* Request NUM_BUFFERS screens (at lest 2 for page flipping)
*/
int numberOfBuffers = (int)(finfo.smem_len/(info.yres * info.xres * (info.bits_per_pixel/8)));
LOGV("num supported framebuffers in kernel = %d", numberOfBuffers);
if (property_get("debug.gr.numframebuffers", property, NULL) > 0) {
int num = atoi(property);
if ((num >= NUM_FRAMEBUFFERS_MIN) && (num <= NUM_FRAMEBUFFERS_MAX)) {
numberOfBuffers = num;
}
}
if (numberOfBuffers > NUM_FRAMEBUFFERS_MAX)
numberOfBuffers = NUM_FRAMEBUFFERS_MAX;
LOGE("We support %d buffers", numberOfBuffers);
info.yres_virtual = info.yres * numberOfBuffers;
uint32_t flags = PAGE_FLIP;
if (ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) {
info.yres_virtual = info.yres;
flags &= ~PAGE_FLIP;
LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported");
}
if (info.yres_virtual < info.yres * 2) {
// we need at least 2 for page-flipping
info.yres_virtual = info.yres;
flags &= ~PAGE_FLIP;
LOGW("page flipping not supported (yres_virtual=%d, requested=%d)",
info.yres_virtual, info.yres*2);
}
if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
return -errno;
if (int(info.width) <= 0 || int(info.height) <= 0) {
// the driver doesn't return that information
// default to 160 dpi
info.width = ((info.xres * 25.4f)/160.0f + 0.5f);
info.height = ((info.yres * 25.4f)/160.0f + 0.5f);
}
float xdpi = (info.xres * 25.4f) / info.width;
float ydpi = (info.yres * 25.4f) / info.height;
//The reserved[4] field is used to store FPS by the driver.
float fps = info.reserved[4];
LOGI( "using (fd=%d)\n"
"id = %s\n"
"xres = %d px\n"
"yres = %d px\n"
"xres_virtual = %d px\n"
"yres_virtual = %d px\n"
"bpp = %d\n"
"r = %2u:%u\n"
"g = %2u:%u\n"
"b = %2u:%u\n",
fd,
finfo.id,
info.xres,
info.yres,
info.xres_virtual,
info.yres_virtual,
info.bits_per_pixel,
info.red.offset, info.red.length,
info.green.offset, info.green.length,
info.blue.offset, info.blue.length
);
LOGI( "width = %d mm (%f dpi)\n"
"height = %d mm (%f dpi)\n"
"refresh rate = %.2f Hz\n",
info.width, xdpi,
info.height, ydpi,
fps
);
if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
return -errno;
if (finfo.smem_len <= 0)
return -errno;
module->flags = flags;
module->info = info;
module->finfo = finfo;
module->xdpi = xdpi;
module->ydpi = ydpi;
module->fps = fps;
#ifdef NO_SURFACEFLINGER_SWAPINTERVAL
char pval[PROPERTY_VALUE_MAX];
property_get("debug.gr.swapinterval", pval, "1");
module->swapInterval = atoi(pval);
if (module->swapInterval < private_module_t::PRIV_MIN_SWAP_INTERVAL ||
module->swapInterval > private_module_t::PRIV_MAX_SWAP_INTERVAL) {
module->swapInterval = 1;
LOGW("Out of range (%d to %d) value for debug.gr.swapinterval, using 1",
private_module_t::PRIV_MIN_SWAP_INTERVAL,
private_module_t::PRIV_MAX_SWAP_INTERVAL);
}
#else
/* when surfaceflinger supports swapInterval then can just do this */
module->swapInterval = 1;
#endif
#ifdef DEBUG_CALC_FPS
char prop[PROPERTY_VALUE_MAX];
property_get("debug.gr.calcfps", prop, "0");
debug_fps_level = atoi(prop);
if (debug_fps_level > MAX_DEBUG_FPS_LEVEL) {
LOGW("out of range value for debug.gr.calcfps, using 0");
debug_fps_level = 0;
}
LOGE("DEBUG_CALC_FPS: %d", debug_fps_level);
populate_debug_fps_metadata();
#endif
module->currentIdx = -1;
pthread_cond_init(&(module->qpost), NULL);
pthread_mutex_init(&(module->qlock), NULL);
for (i = 0; i < NUM_FRAMEBUFFERS_MAX; i++) {
pthread_mutex_init(&(module->avail[i].lock), NULL);
pthread_cond_init(&(module->avail[i].cond), NULL);
module->avail[i].is_avail = true;
module->avail[i].state = AVL;
}
/* create display update thread */
pthread_t thread1;
if (pthread_create(&thread1, NULL, &disp_loop, (void *) module)) {
return -errno;
}
/*
* map the framebuffer
*/
int err;
size_t fbSize = roundUpToPageSize(finfo.line_length * info.yres_virtual);
module->framebuffer = new private_handle_t(dup(fd), fbSize,
private_handle_t::PRIV_FLAGS_USES_PMEM, BUFFER_TYPE_UI, module->fbFormat, info.xres, info.yres);
module->numBuffers = info.yres_virtual / info.yres;
module->bufferMask = 0;
void* vaddr = mmap(0, fbSize, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0);
if (vaddr == MAP_FAILED) {
LOGE("Error mapping the framebuffer (%s)", strerror(errno));
return -errno;
}
module->framebuffer->base = intptr_t(vaddr);
memset(vaddr, 0, fbSize);
#if defined(HDMI_DUAL_DISPLAY)
/* Overlay for HDMI*/
pthread_mutex_init(&(module->overlayLock), NULL);
pthread_cond_init(&(module->overlayPost), NULL);
module->pobjOverlay = new Overlay();
module->currentOffset = 0;
module->exitHDMIUILoop = false;
module->hdmiStateChanged = false;
pthread_t hdmiUIThread;
pthread_create(&hdmiUIThread, NULL, &hdmi_ui_loop, (void *) module);
#endif
#if defined COMPOSITION_BYPASS
pthread_mutex_init(&(module->bufferPostLock), NULL);
pthread_cond_init(&(module->bufferPostCond), NULL);
module->bufferPostDone = false;
#endif
return 0;
}
static int mapFrameBuffer(struct private_module_t* module)
{
pthread_mutex_lock(&module->lock);
int err = mapFrameBufferLocked(module);
pthread_mutex_unlock(&module->lock);
return err;
}
/*****************************************************************************/
static int fb_close(struct hw_device_t *dev)
{
fb_context_t* ctx = (fb_context_t*)dev;
#if defined(HDMI_DUAL_DISPLAY)
private_module_t* m = reinterpret_cast<private_module_t*>(
ctx->device.common.module);
pthread_mutex_lock(&m->overlayLock);
m->exitHDMIUILoop = true;
pthread_cond_signal(&(m->overlayPost));
pthread_mutex_unlock(&m->overlayLock);
#endif
if (ctx) {
free(ctx);
}
return 0;
}
int fb_device_open(hw_module_t const* module, const char* name,
hw_device_t** device)
{
int status = -EINVAL;
if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {
alloc_device_t* gralloc_device;
status = gralloc_open(module, &gralloc_device);
if (status < 0)
return status;
/* initialize our state here */
fb_context_t *dev = (fb_context_t*)malloc(sizeof(*dev));
memset(dev, 0, sizeof(*dev));
/* initialize the procs */
dev->device.common.tag = HARDWARE_DEVICE_TAG;
dev->device.common.version = 0;
dev->device.common.module = const_cast<hw_module_t*>(module);
dev->device.common.close = fb_close;
dev->device.setSwapInterval = fb_setSwapInterval;
dev->device.post = fb_post;
dev->device.setUpdateRect = 0;
dev->device.compositionComplete = fb_compositionComplete;
dev->device.lockBuffer = fb_lockBuffer;
#if defined(HDMI_DUAL_DISPLAY)
dev->device.orientationChanged = fb_orientationChanged;
dev->device.videoOverlayStarted = fb_videoOverlayStarted;
dev->device.enableHDMIOutput = fb_enableHDMIOutput;
dev->device.setActionSafeWidthRatio = fb_setActionSafeWidthRatio;
dev->device.setActionSafeHeightRatio = fb_setActionSafeHeightRatio;
#endif
#if defined COMPOSITION_BYPASS
dev->device.waitForBufferPost = fb_waitForBufferPost;
dev->device.resetBufferPostStatus = fb_resetBufferPostStatus;
#endif
private_module_t* m = (private_module_t*)module;
status = mapFrameBuffer(m);
if (status >= 0) {
int stride = m->finfo.line_length / (m->info.bits_per_pixel >> 3);
const_cast<uint32_t&>(dev->device.flags) = 0;
const_cast<uint32_t&>(dev->device.width) = m->info.xres;
const_cast<uint32_t&>(dev->device.height) = m->info.yres;
const_cast<int&>(dev->device.stride) = stride;
const_cast<int&>(dev->device.format) = m->fbFormat;
const_cast<float&>(dev->device.xdpi) = m->xdpi;
const_cast<float&>(dev->device.ydpi) = m->ydpi;
const_cast<float&>(dev->device.fps) = m->fps;
const_cast<int&>(dev->device.minSwapInterval) = private_module_t::PRIV_MIN_SWAP_INTERVAL;
const_cast<int&>(dev->device.maxSwapInterval) = private_module_t::PRIV_MAX_SWAP_INTERVAL;
const_cast<int&>(dev->device.numFramebuffers) = m->numBuffers;
if (m->finfo.reserved[0] == 0x5444 &&
m->finfo.reserved[1] == 0x5055) {
dev->device.setUpdateRect = fb_setUpdateRect;
LOGD("UPDATE_ON_DEMAND supported");
}
*device = &dev->device.common;
}
// Close the gralloc module
gralloc_close(gralloc_device);
}
return status;
}
/* Copy a pmem buffer to the framebuffer */
static void
msm_copy_buffer(buffer_handle_t handle, int fd,
int width, int height, int format,
int x, int y, int w, int h)
{
struct {
unsigned int count;
mdp_blit_req req;
} blit;
private_handle_t *priv = (private_handle_t*) handle;
memset(&blit, 0, sizeof(blit));
blit.count = 1;
blit.req.flags = 0;
blit.req.alpha = 0xff;
blit.req.transp_mask = 0xffffffff;
blit.req.src.width = width;
blit.req.src.height = height;
blit.req.src.offset = 0;
blit.req.src.memory_id = priv->fd;
blit.req.dst.width = width;
blit.req.dst.height = height;
blit.req.dst.offset = 0;
blit.req.dst.memory_id = fd;
blit.req.dst.format = format;
blit.req.src_rect.x = blit.req.dst_rect.x = x;
blit.req.src_rect.y = blit.req.dst_rect.y = y;
blit.req.src_rect.w = blit.req.dst_rect.w = w;
blit.req.src_rect.h = blit.req.dst_rect.h = h;
if (ioctl(fd, MSMFB_BLIT, &blit))
LOGE("MSMFB_BLIT failed = %d", -errno);
}