android_hardware_qcom_display/liboverlay/pipes/overlay3DPipe.h
Saurabh Shah dca07219a9 liboverlay: Refactor, bug-fixes, upgrade.
Fix memory leak during copying pipe objects.
Remove unused / unnecessary code.
setMemoryId API is merged with queueBuffer.
setParameter API is setTransform now.
Rotator upgraded to:
--Allow different rotator hardware types.
--Remove dependency on MDP code.
--Allocate memory only during first playback, close when the associated pipe is
closed.
Have single commit implementation.
Include new format types.

Change-Id: I28d87179c7ec9c0b97721a9ff17f1526da98b714
2012-07-12 15:22:56 -07:00

502 lines
16 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OVERLAY_M3D_EXT_PIPE_H
#define OVERLAY_M3D_EXT_PIPE_H
#include "overlayGenPipe.h"
#include "overlayUtils.h"
namespace overlay {
///////////// M3DExt Pipe ////////////////////////////
/**
* A specific impl of GenericPipe for 3D.
* Whenever needed to have a pass through - we do it.
* If there is a special need for special/diff behavior
* do it here
* PANEL is always EXTERNAL for this pipe.
* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
* 3D crop and position */
template <int CHAN>
class M3DExtPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit M3DExtPipe();
~M3DExtPipe();
bool init(RotatorBase* rot);
bool close();
bool commit();
bool queueBuffer(int fd, uint32_t offset);
bool waitForVsync();
bool setCrop(const utils::Dim& d);
bool setPosition(const utils::Dim& dim);
bool setTransform(const utils::eTransform& param);
bool setSource(const utils::PipeArgs& args);
utils::eOverlayPipeType getOvPipeType() const;
void dump() const;
private:
overlay::GenericPipe<utils::EXTERNAL> mM3d;
// Cache the M3D format
uint32_t mM3Dfmt;
};
///////////// M3DPrimary Pipe ////////////////////////////
/**
* A specific impl of GenericPipe for 3D.
* Whenever needed to have a pass through - we do it.
* If there is a special need for special/diff behavior
* do it here
* PANEL is always PRIMARY for this pipe.
* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
* 3D crop and position */
template <int CHAN>
class M3DPrimaryPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit M3DPrimaryPipe();
~M3DPrimaryPipe();
bool init(RotatorBase* rot);
bool close();
bool commit();
bool queueBuffer(int fd, uint32_t offset);
bool waitForVsync();
bool setCrop(const utils::Dim& d);
bool setPosition(const utils::Dim& dim);
bool setTransform(const utils::eTransform& param);
bool setSource(const utils::PipeArgs& args);
utils::eOverlayPipeType getOvPipeType() const;
void dump() const;
private:
overlay::GenericPipe<utils::PRIMARY> mM3d;
// Cache the M3D format
uint32_t mM3Dfmt;
};
///////////// S3DExt Pipe ////////////////////////////////
/**
* A specific impl of GenericPipe for 3D.
* Whenever needed to have a pass through - we do it.
* If there is a special need for special/diff behavior
* do it here.
* PANEL is always EXTERNAL for this pipe.
* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
* 3D crop and position */
template <int CHAN>
class S3DExtPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit S3DExtPipe();
~S3DExtPipe();
bool init(RotatorBase* rot);
bool close();
bool commit();
bool queueBuffer(int fd, uint32_t offset);
bool waitForVsync();
bool setCrop(const utils::Dim& d);
bool setPosition(const utils::Dim& dim);
bool setTransform(const utils::eTransform& param);
bool setSource(const utils::PipeArgs& args);
utils::eOverlayPipeType getOvPipeType() const;
void dump() const;
private:
overlay::GenericPipe<utils::EXTERNAL> mS3d;
// Cache the 3D format
uint32_t mS3Dfmt;
};
///////////// S3DPrimary Pipe ////////////////////////////
/**
* A specific impl of GenericPipe for 3D.
* Whenever needed to have a pass through - we do it.
* If there is a special need for special/diff behavior
* do it here
* PANEL is always PRIMARY for this pipe.
* CHAN = 0,1 it's either Channel 1 or channel 2 needed for
* 3D crop and position */
template <int CHAN>
class S3DPrimaryPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit S3DPrimaryPipe();
~S3DPrimaryPipe();
bool init(RotatorBase* rot);
bool close();
bool commit();
bool queueBuffer(int fd, uint32_t offset);
bool waitForVsync();
bool setCrop(const utils::Dim& d);
bool setPosition(const utils::Dim& dim);
bool setTransform(const utils::eTransform& param);
bool setSource(const utils::PipeArgs& args);
utils::eOverlayPipeType getOvPipeType() const;
void dump() const;
private:
/* needed for 3D related IOCTL */
MdpCtrl3D mCtrl3D;
overlay::GenericPipe<utils::PRIMARY> mS3d;
// Cache the 3D format
uint32_t mS3Dfmt;
};
//------------------------Inlines and Templates--------------------------
///////////// M3DExt Pipe ////////////////////////////
template <int CHAN>
inline M3DExtPipe<CHAN>::M3DExtPipe() : mM3Dfmt(0) {}
template <int CHAN>
inline M3DExtPipe<CHAN>::~M3DExtPipe() { close(); }
template <int CHAN>
inline bool M3DExtPipe<CHAN>::init(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "M3DExtPipe init");
if(!mM3d.init(rot)) {
ALOGE("3Dpipe failed to init");
return false;
}
return true;
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::close() {
return mM3d.close();
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::commit() { return mM3d.commit(); }
template <int CHAN>
inline bool M3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
return mM3d.queueBuffer(fd, offset);
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::waitForVsync() {
return mM3d.waitForVsync(); }
template <int CHAN>
inline bool M3DExtPipe<CHAN>::setCrop(const utils::Dim& d) {
utils::Dim _dim;
if(!utils::getCropS3D<CHAN>(d, _dim, mM3Dfmt)){
ALOGE("M3DExtPipe setCrop failed to getCropS3D");
_dim = d;
}
return mM3d.setCrop(_dim);
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::setPosition(const utils::Dim& d) {
utils::Dim _dim;
// original setPositionHandleState has getPositionS3D(...,true)
// which means format is HAL_3D_OUT_SBS_MASK
// HAL_3D_OUT_SBS_MASK is 0x1000 >> 12 == 0x1 as the orig
// code suggets
utils::Whf _whf(mM3d.getScreenInfo().mFBWidth,
mM3d.getScreenInfo().mFBHeight,
mM3Dfmt);
if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
ALOGE("S3DPrimaryPipe setPosition err in getPositionS3D");
_dim = d;
}
return mM3d.setPosition(_dim);
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::setTransform(const utils::eTransform& param) {
return mM3d.setTransform(param);
}
template <int CHAN>
inline bool M3DExtPipe<CHAN>::setSource(const utils::PipeArgs& args)
{
// extract 3D fmt
mM3Dfmt = utils::format3DInput(utils::getS3DFormat(args.whf.format)) |
utils::HAL_3D_OUT_MONOS_MASK;
return mM3d.setSource(args);
}
template <int CHAN>
inline utils::eOverlayPipeType M3DExtPipe<CHAN>::getOvPipeType() const {
return utils::OV_PIPE_TYPE_M3D_EXTERNAL;
}
template <int CHAN>
inline void M3DExtPipe<CHAN>::dump() const {
ALOGE("M3DExtPipe Pipe fmt=%d", mM3Dfmt);
mM3d.dump();
}
///////////// M3DPrimary Pipe ////////////////////////////
template <int CHAN>
inline M3DPrimaryPipe<CHAN>::M3DPrimaryPipe() : mM3Dfmt(0) {}
template <int CHAN>
inline M3DPrimaryPipe<CHAN>::~M3DPrimaryPipe() { close(); }
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::init(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "M3DPrimaryPipe init");
if(!mM3d.init(rot)) {
ALOGE("3Dpipe failed to init");
return false;
}
return true;
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::close() {
return mM3d.close();
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::commit() { return mM3d.commit(); }
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
return mM3d.queueBuffer(fd, offset);
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::waitForVsync() {
return mM3d.waitForVsync(); }
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::setCrop(const utils::Dim& d) {
utils::Dim _dim;
if(!utils::getCropS3D<CHAN>(d, _dim, mM3Dfmt)){
ALOGE("M3DPrimaryPipe setCrop failed to getCropS3D");
_dim = d;
}
return mM3d.setCrop(_dim);
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::setPosition(const utils::Dim& d) {
return mM3d.setPosition(d);
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::setTransform(const utils::eTransform& param) {
return mM3d.setTransform(param);
}
template <int CHAN>
inline bool M3DPrimaryPipe<CHAN>::setSource(const utils::PipeArgs& args)
{
// extract 3D fmt
mM3Dfmt = utils::format3DInput(utils::getS3DFormat(args.whf.format)) |
utils::HAL_3D_OUT_MONOS_MASK;
return mM3d.setSource(args);
}
template <int CHAN>
inline utils::eOverlayPipeType M3DPrimaryPipe<CHAN>::getOvPipeType() const {
return utils::OV_PIPE_TYPE_M3D_PRIMARY;
}
template <int CHAN>
inline void M3DPrimaryPipe<CHAN>::dump() const {
ALOGE("M3DPrimaryPipe Pipe fmt=%d", mM3Dfmt);
mM3d.dump();
}
///////////// S3DExt Pipe ////////////////////////////////
template <int CHAN>
inline S3DExtPipe<CHAN>::S3DExtPipe() : mS3Dfmt(0) {}
template <int CHAN>
inline S3DExtPipe<CHAN>::~S3DExtPipe() { close(); }
template <int CHAN>
inline bool S3DExtPipe<CHAN>::init(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "S3DExtPipe init");
if(!mS3d.init(rot)) {
ALOGE("3Dpipe failed to init");
return false;
}
return true;
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::close() {
if(!utils::send3DInfoPacket(0)) {
ALOGE("S3DExtPipe close failed send3D info packet");
}
return mS3d.close();
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::commit() { return mS3d.commit(); }
template <int CHAN>
inline bool S3DExtPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
return mS3d.queueBuffer(fd, offset);
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::waitForVsync() {
return mS3d.waitForVsync(); }
template <int CHAN>
inline bool S3DExtPipe<CHAN>::setCrop(const utils::Dim& d) {
utils::Dim _dim;
if(!utils::getCropS3D<CHAN>(d, _dim, mS3Dfmt)){
ALOGE("S3DExtPipe setCrop failed to getCropS3D");
_dim = d;
}
return mS3d.setCrop(_dim);
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::setPosition(const utils::Dim& d)
{
utils::Dim _dim;
utils::Whf _whf(mS3d.getScreenInfo().mFBWidth,
mS3d.getScreenInfo().mFBHeight,
mS3Dfmt);
if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
ALOGE("S3DExtPipe setPosition err in getPositionS3D");
_dim = d;
}
return mS3d.setPosition(_dim);
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::setTransform(const utils::eTransform& param) {
return mS3d.setTransform(param);
}
template <int CHAN>
inline bool S3DExtPipe<CHAN>::setSource(const utils::PipeArgs& args) {
mS3Dfmt = utils::getS3DFormat(args.whf.format);
return mS3d.setSource(args);
}
template <int CHAN>
inline utils::eOverlayPipeType S3DExtPipe<CHAN>::getOvPipeType() const {
return utils::OV_PIPE_TYPE_S3D_EXTERNAL;
}
template <int CHAN>
inline void S3DExtPipe<CHAN>::dump() const {
ALOGE("S3DExtPipe Pipe fmt=%d", mS3Dfmt);
mS3d.dump();
}
///////////// S3DPrimary Pipe ////////////////////////////
template <int CHAN>
inline S3DPrimaryPipe<CHAN>::S3DPrimaryPipe() : mS3Dfmt(0) {}
template <int CHAN>
inline S3DPrimaryPipe<CHAN>::~S3DPrimaryPipe() { close(); }
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::init(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "S3DPrimaryPipe init");
if(!mS3d.init(rot)) {
ALOGE("3Dpipe failed to init");
return false;
}
// set the ctrl fd
mCtrl3D.setFd(mS3d.getCtrlFd());
return true;
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::close() {
if(!utils::enableBarrier(0)) {
ALOGE("S3DExtPipe close failed enable barrier");
}
mCtrl3D.close();
return mS3d.close();
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::commit() {
uint32_t fmt = mS3Dfmt & utils::OUTPUT_3D_MASK;
if(!utils::send3DInfoPacket(fmt)){
ALOGE("Error S3DExtPipe start error send3DInfoPacket %d", fmt);
return false;
}
return mS3d.commit();
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::queueBuffer(int fd, uint32_t offset) {
return mS3d.queueBuffer(fd, offset);
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::waitForVsync() {
return mS3d.waitForVsync(); }
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::setCrop(const utils::Dim& d) {
utils::Dim _dim;
if(!utils::getCropS3D<CHAN>(d, _dim, mS3Dfmt)){
ALOGE("S3DPrimaryPipe setCrop failed to getCropS3D");
_dim = d;
}
return mS3d.setCrop(_dim);
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::setPosition(const utils::Dim& d)
{
utils::Whf fbwhf(mS3d.getScreenInfo().mFBWidth,
mS3d.getScreenInfo().mFBHeight,
0 /* fmt dont care*/);
mCtrl3D.setWh(fbwhf);
if(!mCtrl3D.useVirtualFB()) {
ALOGE("Failed to use VFB on %d (non fatal)", utils::FB0);
return false;
}
utils::Dim _dim;
// original setPositionHandleState has getPositionS3D(...,true)
// which means format is HAL_3D_OUT_SBS_MASK
// HAL_3D_OUT_SBS_MASK is 0x1000 >> 12 == 0x1 as the orig
// code suggets
utils::Whf _whf(d.w, d.h, utils::HAL_3D_OUT_SBS_MASK);
if(!utils::getPositionS3D<CHAN>(_whf, _dim)) {
ALOGE("S3DPrimaryPipe setPosition err in getPositionS3D");
_dim = d;
}
return mS3d.setPosition(_dim);
}
/* for S3DPrimaryPipe, we need to have barriers once
* So the easiest way to achieve it, is to make sure FB0 is having it before
* setParam is running */
template <>
inline bool S3DPrimaryPipe<utils::OV_PIPE0>::setTransform(
const utils::eTransform& param) {
uint32_t barrier=0;
switch(param) {
case utils::OVERLAY_TRANSFORM_ROT_90:
case utils::OVERLAY_TRANSFORM_ROT_270:
barrier = utils::BARRIER_LAND;
break;
default:
barrier = utils::BARRIER_PORT;
break;
}
if(!utils::enableBarrier(barrier)) {
ALOGE("S3DPrimaryPipe setTransform failed to enable barrier");
}
return mS3d.setTransform(param);
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::setTransform(const utils::eTransform& param) {
return mS3d.setTransform(param);
}
template <int CHAN>
inline bool S3DPrimaryPipe<CHAN>::setSource(const utils::PipeArgs& args)
{
mS3Dfmt = utils::getS3DFormat(args.whf.format);
return mS3d.setSource(args);
}
template <int CHAN>
inline utils::eOverlayPipeType S3DPrimaryPipe<CHAN>::getOvPipeType() const {
return utils::OV_PIPE_TYPE_S3D_PRIMARY;
}
template <int CHAN>
inline void S3DPrimaryPipe<CHAN>::dump() const {
ALOGE("S3DPrimaryPipe Pipe fmt=%d", mS3Dfmt);
mS3d.dump();
}
} // overlay
#endif // OVERLAY_M3D_EXT_PIPE_H