android_hardware_qcom_display/liboverlay/overlayLib.h
Naseer Ahmed 71e0e80dbd display: Add support for protected heaps
(cherry picked from commit c932690c5a9d0aedfd2580e5c5e9f79e32f54261)

Change-Id: Ibddab4252ecefa1c410430b89f94aba4d3ae1c96
2012-03-16 20:34:50 -05:00

325 lines
11 KiB
C++
Executable File

/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010-2011, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_OVERLAY_LIB
#define INCLUDE_OVERLAY_LIB
#include <cutils/log.h>
#include <cutils/properties.h>
#include <cutils/atomic.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <linux/msm_rotator.h>
#include <linux/android_pmem.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <utils/RefBase.h>
#include <alloc_controller.h>
#include <memalloc.h>
#define HW_OVERLAY_MAGNIFICATION_LIMIT 8
#define HW_OVERLAY_MINIFICATION_LIMIT HW_OVERLAY_MAGNIFICATION_LIMIT
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
#define VG0_PIPE 0
#define VG1_PIPE 1
#define NUM_CHANNELS 2
#define FRAMEBUFFER_0 0
#define FRAMEBUFFER_1 1
enum {
HDMI_OFF,
HDMI_ON
};
enum {
OVERLAY_CHANNEL_DOWN,
OVERLAY_CHANNEL_UP
};
enum {
NEW_REQUEST,
UPDATE_REQUEST
};
/* ------------------------------- 3D defines ---------------------------------------*/
// The compound format passed to the overlay is
// ABCCC where A is the input 3D format,
// B is the output 3D format
// CCC is the color format e.g YCbCr420SP YCrCb420SP etc.
#define FORMAT_3D(x) (x & 0xFF000)
#define COLOR_FORMAT(x) (x & 0xFFF)
// in the final 3D format, the MSB 2Bytes are the input format and the
// LSB 2bytes are the output format. Shift the output byte 12 bits.
#define SHIFT_OUTPUT_3D 12
#define FORMAT_3D_OUTPUT(x) ((x & 0xF000) >> SHIFT_OUTPUT_3D)
#define FORMAT_3D_INPUT(x) (x & 0xF0000)
#define INPUT_MASK_3D 0xFFFF0000
#define OUTPUT_MASK_3D 0x0000FFFF
#define SHIFT_3D 16
// The output format is the 2MSB bytes. Shift the format by 12 to reflect this
#define HAL_3D_OUT_SIDE_BY_SIDE_MASK (HAL_3D_OUT_SIDE_BY_SIDE >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_TOP_BOTTOM_MASK (HAL_3D_OUT_TOP_BOTTOM >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_INTERLEAVE_MASK (HAL_3D_OUT_INTERLEAVE >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_MONOSCOPIC_MASK (HAL_3D_OUT_MONOSCOPIC >> SHIFT_OUTPUT_3D)
// 3D panel barrier orientation
#define BARRIER_LANDSCAPE 1
#define BARRIER_PORTRAIT 2
#ifdef HDMI_AS_PRIMARY
#define FORMAT_3D_FILE "/sys/class/graphics/fb0/format_3d"
#define EDID_3D_INFO_FILE "/sys/class/graphics/fb0/3d_present"
#else
#define FORMAT_3D_FILE "/sys/class/graphics/fb1/format_3d"
#define EDID_3D_INFO_FILE "/sys/class/graphics/fb1/3d_present"
#endif
#define BARRIER_FILE "/sys/devices/platform/mipi_novatek.0/enable_3d_barrier"
/* -------------------------- end 3D defines ----------------------------------------*/
// Struct to hold the buffer info: geometry and size
struct overlay_buffer_info {
int width;
int height;
int format;
int size;
bool secure;
};
/* values for copybit_set_parameter(OVERLAY_TRANSFORM) */
enum {
/* flip source image horizontally */
OVERLAY_TRANSFORM_FLIP_H = HAL_TRANSFORM_FLIP_H,
/* flip source image vertically */
OVERLAY_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V,
/* rotate source image 90 degrees */
OVERLAY_TRANSFORM_ROT_90 = HAL_TRANSFORM_ROT_90,
/* rotate source image 180 degrees */
OVERLAY_TRANSFORM_ROT_180 = HAL_TRANSFORM_ROT_180,
/* rotate source image 270 degrees */
OVERLAY_TRANSFORM_ROT_270 = HAL_TRANSFORM_ROT_270
};
namespace overlay {
enum {
OV_UI_MIRROR_TV = 0,
OV_2D_VIDEO_ON_PANEL,
OV_2D_VIDEO_ON_TV,
OV_3D_VIDEO_2D_PANEL,
OV_3D_VIDEO_2D_TV,
OV_3D_VIDEO_3D_PANEL,
OV_3D_VIDEO_3D_TV
};
bool isHDMIConnected();
bool is3DTV();
bool isPanel3D();
bool usePanel3D();
bool send3DInfoPacket(unsigned int format3D);
bool enableBarrier(unsigned int orientation);
unsigned int getOverlayConfig (unsigned int format3D, bool poll = true,
bool isHDMI = false);
int getColorFormat(int format);
bool isInterlacedContent(int format);
int get_mdp_format(int format);
int get_size(int format, int w, int h);
int get_rot_output_format(int format);
int get_mdp_orientation(int value);
void normalize_crop(uint32_t& xy, uint32_t& wh);
/* Print values being sent to driver in case of ioctl failures
These logs are enabled only if DEBUG_OVERLAY is true */
void dump(msm_rotator_img_info& mRotInfo);
void dump(mdp_overlay& mOvInfo);
const char* getFormatString(int format);
const int max_num_buffers = 3;
typedef struct mdp_rect overlay_rect;
class OverlayControlChannel {
bool mNoRot;
int mFBWidth;
int mFBHeight;
int mFBbpp;
int mFBystride;
int mFormat;
int mFD;
int mRotFD;
int mSize;
int mOrientation;
unsigned int mFormat3D;
bool mUIChannel;
mdp_overlay mOVInfo;
msm_rotator_img_info mRotInfo;
msmfb_overlay_3d m3DOVInfo;
bool mIsChannelUpdated;
bool openDevices(int fbnum = -1);
bool setOverlayInformation(const overlay_buffer_info& info,
int flags, int orientation, int zorder = 0, bool ignoreFB = false,
int requestType = NEW_REQUEST);
bool startOVRotatorSessions(const overlay_buffer_info& info, int orientation, int requestType);
void swapOVRotWidthHeight();
public:
OverlayControlChannel();
~OverlayControlChannel();
bool startControlChannel(int w, int h, int format,
int fbnum, bool norot = false,
bool uichannel = false,
unsigned int format3D = 0, int zorder = 0,
bool ignoreFB = false);
bool closeControlChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setTransform(int value, bool fetch = true);
void setSize (int size) { mSize = size; }
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool getOvSessionID(int& sessionID) const;
bool getRotSessionID(int& sessionID) const;
bool getSize(int& size) const;
bool isChannelUP() const { return (mFD > 0); }
int getFBWidth() const { return mFBWidth; }
int getFBHeight() const { return mFBHeight; }
int getFormat3D() const { return mFormat3D; }
bool getOrientation(int& orientation) const;
bool updateWaitForVsyncFlags(bool waitForVsync);
bool getAspectRatioPosition(int w, int h, overlay_rect *rect);
bool getPositionS3D(int channel, int format, overlay_rect *rect);
bool updateOverlaySource(const overlay_buffer_info& info, int orientation, bool waitForVsync);
bool getFormat() const { return mFormat; }
bool useVirtualFB ();
int getOverlayFlags() const { return mOVInfo.flags; }
};
class OverlayDataChannel {
bool mNoRot;
bool mSecure;
int mFD;
int mRotFD;
int mPmemFD;
void* mPmemAddr;
uint32_t mPmemOffset;
uint32_t mNewPmemOffset;
msmfb_overlay_data mOvData;
msmfb_overlay_data mOvDataRot;
msm_rotator_data_info mRotData;
int mRotOffset[max_num_buffers];
int mCurrentItem;
int mNumBuffers;
int mUpdateDataChannel;
android::sp<gralloc::IAllocController> mAlloc;
int mBufferType;
bool openDevices(int fbnum = -1, bool uichannel = false, int num_buffers = 2);
bool mapRotatorMemory(int num_buffers, bool uiChannel, int requestType);
bool queue(uint32_t offset);
public:
OverlayDataChannel();
~OverlayDataChannel();
bool startDataChannel(const OverlayControlChannel& objOvCtrlChannel,
int fbnum, bool norot = false, bool secure = false,
bool uichannel = false, int num_buffers = 2);
bool startDataChannel(int ovid, int rotid, int size,
int fbnum, bool norot = false, bool uichannel = false,
int num_buffers = 2);
bool closeDataChannel();
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool waitForHdmiVsync();
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool getCropS3D(overlay_rect *inRect, int channel, int format, overlay_rect *rect);
bool isChannelUP() const { return (mFD > 0); }
bool updateDataChannel(int updateStatus, int size);
};
/*
* Overlay class for single thread application
* A multiple thread/process application need to use Overlay HAL
*/
class Overlay {
bool mChannelUP;
bool mHDMIConnected;
unsigned int mS3DFormat;
//Actual cropped source width and height of overlay
int mCroppedSrcWidth;
int mCroppedSrcHeight;
overlay_buffer_info mOVBufferInfo;
int mState;
OverlayControlChannel objOvCtrlChannel[2];
OverlayDataChannel objOvDataChannel[2];
public:
Overlay();
~Overlay();
static bool sHDMIAsPrimary;
bool startChannel(const overlay_buffer_info& info, int fbnum, bool norot = false,
bool uichannel = false, unsigned int format3D = 0,
int channel = 0, bool ignoreFB = false,
int num_buffers = 2);
bool closeChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setTransform(int value);
bool setOrientation(int value, int channel = 0);
bool setFd(int fd, int channel = 0);
bool queueBuffer(uint32_t offset, int channel = 0);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h, int channel = 0);
bool isChannelUP() const { return mChannelUP; }
int getFBWidth(int channel = 0) const;
int getFBHeight(int channel = 0) const;
bool getOrientation(int& orientation, int channel = 0) const;
bool queueBuffer(buffer_handle_t buffer);
bool setSource(const overlay_buffer_info& info, int orientation, bool hdmiConnected,
bool ignoreFB = false, int numBuffers = 2);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool waitForHdmiVsync(int channel);
int getChannelStatus() const { return (mChannelUP ? OVERLAY_CHANNEL_UP: OVERLAY_CHANNEL_DOWN); }
void setHDMIStatus (bool isHDMIConnected) { mHDMIConnected = isHDMIConnected; mState = -1; }
int getHDMIStatus() const {return (mHDMIConnected ? HDMI_ON : HDMI_OFF); }
private:
bool setChannelPosition(int x, int y, uint32_t w, uint32_t h, int channel = 0);
bool setChannelCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h, int channel);
bool queueBuffer(int fd, uint32_t offset, int channel);
bool updateOverlaySource(const overlay_buffer_info& info, int orientation, bool waitForVsync);
int getS3DFormat(int format);
};
struct overlay_shared_data {
volatile bool isControlSetup;
unsigned int state;
int rotid[2];
int ovid[2];
};
};
#endif