android_hardware_qcom_display/liboverlay/pipes/overlayUIMirrorPipe.h
Saurabh Shah a710720dbd liboverlay: Remove waitForVsync, getOvPipeType APIs
Remove waitForVsync support.
Vsync will be done explicitly by clients outside of overlay.

Remove support for the unused getOvPipeType API.
Remove redundant state checks in class Overlay

Change-Id: I34f00e1334bbd9fad130bdefeaf0426ebbd638a1
2012-07-31 14:09:33 -07:00

170 lines
6.2 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
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* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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*/
#ifndef OVERLAY_UI_PIPE_H
#define OVERLAY_UI_PIPE_H
#include "overlayGenPipe.h"
#include "overlayUtils.h"
#include "overlayCtrlData.h"
#include "overlayMdp.h"
#include "overlayRotator.h"
namespace overlay {
/* A specific impl of GenericPipe
* Whenever needed to have a pass through - we do it.
* If there is a special need for a different behavior - do it here */
class UIMirrorPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit UIMirrorPipe();
~UIMirrorPipe();
bool init(RotatorBase* rot);
bool close();
bool commit();
bool queueBuffer(int fd, uint32_t offset);
bool setCrop(const utils::Dim& dim);
bool setPosition(const utils::Dim& dim);
bool setTransform(const utils::eTransform& param);
bool setSource(const utils::PipeArgs& args);
void dump() const;
private:
overlay::GenericPipe<ovutils::EXTERNAL> mUI;
utils::eTransform mPrimFBOr; //Primary FB's orientation
};
//----------------------------Inlines -----------------------------
inline UIMirrorPipe::UIMirrorPipe() { mPrimFBOr = utils::OVERLAY_TRANSFORM_0; }
inline UIMirrorPipe::~UIMirrorPipe() { close(); }
inline bool UIMirrorPipe::init(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "UIMirrorPipe init");
bool ret = mUI.init(rot);
//If source to rotator is FB, which is the case with UI Mirror pipe,
//we need to inform driver during playback, since FB does not use ION.
rot->setSrcFB();
return ret;
}
inline bool UIMirrorPipe::close() { return mUI.close(); }
inline bool UIMirrorPipe::commit() { return mUI.commit(); }
inline bool UIMirrorPipe::queueBuffer(int fd, uint32_t offset) {
return mUI.queueBuffer(fd, offset);
}
inline bool UIMirrorPipe::setCrop(const utils::Dim& dim) {
return mUI.setCrop(dim); }
inline bool UIMirrorPipe::setPosition(const utils::Dim& dim) {
ovutils::Dim pdim;
//using utils::eTransform;
switch (mPrimFBOr) {
case utils::OVERLAY_TRANSFORM_0:
case utils::OVERLAY_TRANSFORM_ROT_180:
{
ovutils::Whf whf(dim.w, dim.h, 0);
pdim = mUI.getAspectRatio(whf);
break;
}
case utils::OVERLAY_TRANSFORM_ROT_90:
case utils::OVERLAY_TRANSFORM_ROT_270:
{
// Calculate the Aspectratio for the UI in the landscape mode
// Width and height will be swapped as there is rotation
ovutils::Whf whf(dim.h, dim.w, 0);
pdim = mUI.getAspectRatio(whf);
break;
}
default:
ALOGE("%s: Unknown orientation %d", __FUNCTION__, dim.o);
return false;
}
return mUI.setPosition(pdim);
}
inline bool UIMirrorPipe::setTransform(const utils::eTransform& param) {
//Cache the primary FB orientation, since the TV's will be 0, we need this
//info to translate later.
mPrimFBOr = param;
utils::eTransform transform = param;
// Figure out orientation to transform to
switch (param) {
case utils::OVERLAY_TRANSFORM_0:
transform = utils::OVERLAY_TRANSFORM_0;
break;
case utils::OVERLAY_TRANSFORM_ROT_180:
//If prim FB is drawn 180 rotated, rotate by additional 180 to make
//it to 0, which is TV's orientation.
transform = utils::OVERLAY_TRANSFORM_ROT_180;
break;
case utils::OVERLAY_TRANSFORM_ROT_90:
//If prim FB is drawn 90 rotated, rotate by additional 270 to make
//it to 0, which is TV's orientation.
transform = utils::OVERLAY_TRANSFORM_ROT_270;
break;
case utils::OVERLAY_TRANSFORM_ROT_270:
//If prim FB is drawn 270 rotated, rotate by additional 90 to make
//it to 0, which is TV's orientation.
transform = utils::OVERLAY_TRANSFORM_ROT_90;
break;
default:
ALOGE("%s: Unknown orientation %d", __FUNCTION__,
static_cast<int>(param));
return false;
}
return mUI.setTransform(transform);
}
inline bool UIMirrorPipe::setSource(const utils::PipeArgs& args) {
utils::PipeArgs arg(args);
// Rotator flag enabled because buffer comes from fb
arg.rotFlags = utils::ROT_FLAG_ENABLED;
// For true UI mirroring, want the UI to go through available RGB pipe
// so do not set the PIPE SHARE flag which allocates VG pipe
if (utils::FrameBufferInfo::getInstance()->supportTrueMirroring()) {
arg.mdpFlags = static_cast<utils::eMdpFlags>(
arg.mdpFlags & ~utils::OV_MDP_PIPE_SHARE);
}
return mUI.setSource(arg);
}
inline void UIMirrorPipe::dump() const {
ALOGE("UI Mirror Pipe");
mUI.dump();
}
} // overlay
#endif // OVERLAY_UI_PIPE_H