a710720dbd
Remove waitForVsync support. Vsync will be done explicitly by clients outside of overlay. Remove support for the unused getOvPipeType API. Remove redundant state checks in class Overlay Change-Id: I34f00e1334bbd9fad130bdefeaf0426ebbd638a1
170 lines
6.2 KiB
C++
170 lines
6.2 KiB
C++
/*
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* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef OVERLAY_UI_PIPE_H
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#define OVERLAY_UI_PIPE_H
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#include "overlayGenPipe.h"
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#include "overlayUtils.h"
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#include "overlayCtrlData.h"
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#include "overlayMdp.h"
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#include "overlayRotator.h"
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namespace overlay {
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/* A specific impl of GenericPipe
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* Whenever needed to have a pass through - we do it.
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* If there is a special need for a different behavior - do it here */
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class UIMirrorPipe : utils::NoCopy {
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public:
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/* Please look at overlayGenPipe.h for info */
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explicit UIMirrorPipe();
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~UIMirrorPipe();
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bool init(RotatorBase* rot);
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bool close();
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bool commit();
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bool queueBuffer(int fd, uint32_t offset);
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bool setCrop(const utils::Dim& dim);
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bool setPosition(const utils::Dim& dim);
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bool setTransform(const utils::eTransform& param);
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bool setSource(const utils::PipeArgs& args);
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void dump() const;
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private:
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overlay::GenericPipe<ovutils::EXTERNAL> mUI;
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utils::eTransform mPrimFBOr; //Primary FB's orientation
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};
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//----------------------------Inlines -----------------------------
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inline UIMirrorPipe::UIMirrorPipe() { mPrimFBOr = utils::OVERLAY_TRANSFORM_0; }
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inline UIMirrorPipe::~UIMirrorPipe() { close(); }
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inline bool UIMirrorPipe::init(RotatorBase* rot) {
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ALOGE_IF(DEBUG_OVERLAY, "UIMirrorPipe init");
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bool ret = mUI.init(rot);
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//If source to rotator is FB, which is the case with UI Mirror pipe,
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//we need to inform driver during playback, since FB does not use ION.
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rot->setSrcFB();
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return ret;
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}
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inline bool UIMirrorPipe::close() { return mUI.close(); }
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inline bool UIMirrorPipe::commit() { return mUI.commit(); }
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inline bool UIMirrorPipe::queueBuffer(int fd, uint32_t offset) {
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return mUI.queueBuffer(fd, offset);
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}
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inline bool UIMirrorPipe::setCrop(const utils::Dim& dim) {
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return mUI.setCrop(dim); }
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inline bool UIMirrorPipe::setPosition(const utils::Dim& dim) {
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ovutils::Dim pdim;
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//using utils::eTransform;
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switch (mPrimFBOr) {
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case utils::OVERLAY_TRANSFORM_0:
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case utils::OVERLAY_TRANSFORM_ROT_180:
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{
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ovutils::Whf whf(dim.w, dim.h, 0);
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pdim = mUI.getAspectRatio(whf);
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break;
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}
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case utils::OVERLAY_TRANSFORM_ROT_90:
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case utils::OVERLAY_TRANSFORM_ROT_270:
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{
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// Calculate the Aspectratio for the UI in the landscape mode
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// Width and height will be swapped as there is rotation
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ovutils::Whf whf(dim.h, dim.w, 0);
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pdim = mUI.getAspectRatio(whf);
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break;
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}
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default:
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ALOGE("%s: Unknown orientation %d", __FUNCTION__, dim.o);
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return false;
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}
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return mUI.setPosition(pdim);
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}
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inline bool UIMirrorPipe::setTransform(const utils::eTransform& param) {
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//Cache the primary FB orientation, since the TV's will be 0, we need this
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//info to translate later.
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mPrimFBOr = param;
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utils::eTransform transform = param;
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// Figure out orientation to transform to
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switch (param) {
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case utils::OVERLAY_TRANSFORM_0:
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transform = utils::OVERLAY_TRANSFORM_0;
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break;
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case utils::OVERLAY_TRANSFORM_ROT_180:
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//If prim FB is drawn 180 rotated, rotate by additional 180 to make
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//it to 0, which is TV's orientation.
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transform = utils::OVERLAY_TRANSFORM_ROT_180;
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break;
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case utils::OVERLAY_TRANSFORM_ROT_90:
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//If prim FB is drawn 90 rotated, rotate by additional 270 to make
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//it to 0, which is TV's orientation.
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transform = utils::OVERLAY_TRANSFORM_ROT_270;
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break;
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case utils::OVERLAY_TRANSFORM_ROT_270:
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//If prim FB is drawn 270 rotated, rotate by additional 90 to make
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//it to 0, which is TV's orientation.
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transform = utils::OVERLAY_TRANSFORM_ROT_90;
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break;
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default:
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ALOGE("%s: Unknown orientation %d", __FUNCTION__,
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static_cast<int>(param));
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return false;
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}
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return mUI.setTransform(transform);
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}
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inline bool UIMirrorPipe::setSource(const utils::PipeArgs& args) {
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utils::PipeArgs arg(args);
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// Rotator flag enabled because buffer comes from fb
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arg.rotFlags = utils::ROT_FLAG_ENABLED;
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// For true UI mirroring, want the UI to go through available RGB pipe
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// so do not set the PIPE SHARE flag which allocates VG pipe
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if (utils::FrameBufferInfo::getInstance()->supportTrueMirroring()) {
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arg.mdpFlags = static_cast<utils::eMdpFlags>(
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arg.mdpFlags & ~utils::OV_MDP_PIPE_SHARE);
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}
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return mUI.setSource(arg);
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}
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inline void UIMirrorPipe::dump() const {
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ALOGE("UI Mirror Pipe");
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mUI.dump();
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}
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} // overlay
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#endif // OVERLAY_UI_PIPE_H
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