android_hardware_qcom_display/liboverlay/overlayLib.h
Naomi Luis 49dbd79cf7 Add overlay_buffer_info structure to hold the buffer geometry
The overlay_buffer_info buffer geometry and size. When calling the
overlay from the gralloc or hardware composer, populate this structure
with the information from the gralloc handle.

(cherry picked from commit 128adc3b8177ef72f2bf21f4022d7ef06ed9281b)

Change-Id: I2f60f691ac01e67f150c753f168be754b14f94e6
2011-09-19 19:16:36 -05:00

280 lines
9.6 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010-2011, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_OVERLAY_LIB
#define INCLUDE_OVERLAY_LIB
#include <cutils/log.h>
#include <cutils/properties.h>
#include <cutils/atomic.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <linux/msm_rotator.h>
#include <linux/android_pmem.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <hardware/overlay.h>
#define HW_OVERLAY_MAGNIFICATION_LIMIT 8
#define HW_OVERLAY_MINIFICATION_LIMIT HW_OVERLAY_MAGNIFICATION_LIMIT
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
#define VG0_PIPE 0
#define VG1_PIPE 1
#define NUM_CHANNELS 2
#define FRAMEBUFFER_0 0
#define FRAMEBUFFER_1 1
enum {
HDMI_OFF,
HDMI_ON
};
enum {
OVERLAY_CHANNEL_DOWN,
OVERLAY_CHANNEL_UP
};
enum {
NEW_REQUEST,
UPDATE_REQUEST
};
/* ------------------------------- 3D defines ---------------------------------------*/
// The compound format passed to the overlay is
// ABCCC where A is the input 3D format,
// B is the output 3D format
// CCC is the color format e.g YCbCr420SP YCrCb420SP etc.
#define FORMAT_3D(x) (x & 0xFF000)
#define COLOR_FORMAT(x) (x & 0xFFF)
// in the final 3D format, the MSB 2Bytes are the input format and the
// LSB 2bytes are the output format. Shift the output byte 12 bits.
#define SHIFT_OUTPUT_3D 12
#define FORMAT_3D_OUTPUT(x) ((x & 0xF000) >> SHIFT_OUTPUT_3D)
#define FORMAT_3D_INPUT(x) (x & 0xF0000)
#define INPUT_MASK_3D 0xFFFF0000
#define OUTPUT_MASK_3D 0x0000FFFF
#define SHIFT_3D 16
// The output format is the 2MSB bytes. Shift the format by 12 to reflect this
#define HAL_3D_OUT_SIDE_BY_SIDE_MASK (HAL_3D_OUT_SIDE_BY_SIDE >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_TOP_BOTTOM_MASK (HAL_3D_OUT_TOP_BOTTOM >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_INTERLEAVE_MASK (HAL_3D_OUT_INTERLEAVE >> SHIFT_OUTPUT_3D)
#define HAL_3D_OUT_MONOSCOPIC_MASK (HAL_3D_OUT_MONOSCOPIC >> SHIFT_OUTPUT_3D)
#define FORMAT_3D_FILE "/sys/class/graphics/fb1/format_3d"
#define EDID_3D_INFO_FILE "/sys/class/graphics/fb1/3d_present"
/* -------------------------- end 3D defines ----------------------------------------*/
// Struct to hold the buffer info: geometry and size
struct overlay_buffer_info {
int width;
int height;
int format;
int size;
};
namespace overlay {
enum {
OV_2D_VIDEO_ON_PANEL = 0,
OV_2D_VIDEO_ON_TV,
OV_3D_VIDEO_2D_PANEL,
OV_3D_VIDEO_2D_TV,
OV_3D_VIDEO_3D_PANEL,
OV_3D_VIDEO_3D_TV
};
bool isHDMIConnected();
bool is3DTV();
bool send3DInfoPacket(unsigned int format3D);
unsigned int getOverlayConfig (unsigned int format3D);
int get_mdp_format(int format);
int get_size(int format, int w, int h);
int get_mdp_orientation(int rotation, int flip);
const int max_num_buffers = 3;
typedef struct mdp_rect overlay_rect;
class OverlayControlChannel {
bool mNoRot;
int mFBWidth;
int mFBHeight;
int mFBbpp;
int mFBystride;
int mFormat;
int mFD;
int mRotFD;
int mSize;
int mOrientation;
unsigned int mFormat3D;
bool mUIChannel;
mdp_overlay mOVInfo;
msm_rotator_img_info mRotInfo;
bool openDevices(int fbnum = -1);
bool setOverlayInformation(const overlay_buffer_info& info,
int flags, int orientation, int zorder = 0, bool ignoreFB = false,
int requestType = NEW_REQUEST);
bool startOVRotatorSessions(const overlay_buffer_info& info, int orientation, int requestType);
void swapOVRotWidthHeight();
public:
OverlayControlChannel();
~OverlayControlChannel();
bool startControlChannel(int w, int h, int format,
int fbnum, bool norot = false,
bool uichannel = false,
unsigned int format3D = 0, int zorder = 0,
bool ignoreFB = false);
bool closeControlChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value, bool fetch = true);
void setSize (int size) { mSize = size; }
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool getOvSessionID(int& sessionID) const;
bool getRotSessionID(int& sessionID) const;
bool getSize(int& size) const;
bool isChannelUP() const { return (mFD > 0); }
int getFBWidth() const { return mFBWidth; }
int getFBHeight() const { return mFBHeight; }
int getFormat3D() const { return mFormat3D; }
bool getOrientation(int& orientation) const;
bool setSource(uint32_t w, uint32_t h, int format,
int orientation, bool ignoreFB);
bool getAspectRatioPosition(int w, int h, overlay_rect *rect);
bool getPositionS3D(int channel, int format, overlay_rect *rect);
bool updateOverlaySource(const overlay_buffer_info& info, int orientation);
bool getFormat() const { return mFormat; }
};
class OverlayDataChannel {
bool mNoRot;
int mFD;
int mRotFD;
int mPmemFD;
void* mPmemAddr;
uint32_t mPmemOffset;
uint32_t mNewPmemOffset;
msmfb_overlay_data mOvData;
msmfb_overlay_data mOvDataRot;
msm_rotator_data_info mRotData;
int mRotOffset[max_num_buffers];
int mCurrentItem;
int mNumBuffers;
int mUpdateDataChannel;
bool openDevices(int fbnum = -1, bool uichannel = false, int num_buffers = 2);
bool mapRotatorMemory(int num_buffers, bool uiChannel, int requestType);
bool queue(uint32_t offset);
public:
OverlayDataChannel();
~OverlayDataChannel();
bool startDataChannel(const OverlayControlChannel& objOvCtrlChannel,
int fbnum, bool norot = false,
bool uichannel = false, int num_buffers = 2);
bool startDataChannel(int ovid, int rotid, int size,
int fbnum, bool norot = false, bool uichannel = false,
int num_buffers = 2);
bool closeDataChannel();
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool getCropS3D(overlay_rect *inRect, int channel, int format, overlay_rect *rect);
bool isChannelUP() const { return (mFD > 0); }
bool updateDataChannel(int updateStatus, int size);
};
/*
* Overlay class for single thread application
* A multiple thread/process application need to use Overlay HAL
*/
class Overlay {
bool mChannelUP;
bool mHDMIConnected;
unsigned int mS3DFormat;
//Actual cropped source width and height of overlay
int mCroppedSrcWidth;
int mCroppedSrcHeight;
overlay_buffer_info mOVBufferInfo;
OverlayControlChannel objOvCtrlChannel[2];
OverlayDataChannel objOvDataChannel[2];
public:
Overlay();
~Overlay();
bool startChannel(const overlay_buffer_info& info, int fbnum, bool norot = false,
bool uichannel = false, unsigned int format3D = 0,
int channel = 0, bool ignoreFB = false,
int num_buffers = 2);
bool closeChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value);
bool setOrientation(int value, int channel = 0);
bool setFd(int fd, int channel = 0);
bool queueBuffer(uint32_t offset, int channel = 0);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h, int channel = 0);
bool isChannelUP() const { return mChannelUP; }
int getFBWidth(int channel = 0) const;
int getFBHeight(int channel = 0) const;
bool getOrientation(int& orientation, int channel = 0) const;
bool queueBuffer(buffer_handle_t buffer);
bool setSource(const overlay_buffer_info& info, int orientation, bool hdmiConnected,
bool ignoreFB = false, int numBuffers = 2);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
int getChannelStatus() const { return (mChannelUP ? OVERLAY_CHANNEL_UP: OVERLAY_CHANNEL_DOWN); }
void setHDMIStatus (bool isHDMIConnected) { mHDMIConnected = isHDMIConnected; }
int getHDMIStatus() const {return (mHDMIConnected ? HDMI_ON : HDMI_OFF); }
bool updateOverlaySource(const overlay_buffer_info& info, int orientation);
private:
bool startChannelHDMI(const overlay_buffer_info& info, bool norot);
bool startChannelS3D(const overlay_buffer_info& info, bool norot);
bool setPositionS3D(int x, int y, uint32_t w, uint32_t h);
bool setParameterS3D(int param, int value);
bool setChannelPosition(int x, int y, uint32_t w, uint32_t h, int channel = 0);
bool setChannelCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h, int channel);
bool queueBuffer(int fd, uint32_t offset, int channel);
int hasHDMIStatusChanged();
int getColorFormat(int format) { return COLOR_FORMAT(format); }
int getS3DFormat(int format);
};
struct overlay_shared_data {
int readyToQueue;
unsigned int state;
int rotid[2];
int ovid[2];
};
};
#endif