android_hardware_qcom_display/liboverlay/overlayLib.h
Naomi Luis 3a51941fe6 Add support for S3D content over HDMI
Add support in the overlay to display 3D content on the HDMI.
The 3D input and out formats are passed along with the regular color format.

Change-Id: I4e0338e8b2c07eca0f211c50a17bf7d82c35279b
2011-09-19 19:16:32 -05:00

181 lines
5.8 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_OVERLAY_LIB
#define INCLUDE_OVERLAY_LIB
#include <cutils/log.h>
#include <cutils/properties.h>
#include <cutils/atomic.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <linux/msm_rotator.h>
#include <linux/android_pmem.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <hardware/overlay.h>
#define HW_OVERLAY_MAGNIFICATION_LIMIT 8
#define HW_OVERLAY_MINIFICATION_LIMIT HW_OVERLAY_MAGNIFICATION_LIMIT
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
/* ------------------------------- 3D defines ---------------------------------------*/
// The compound format passed to the overlay is
// ABCCC where A is the input 3D format,
// B is the output 3D format
// CCC is the color format e.g YCbCr420SP YCrCb420SP etc.
#define FORMAT_3D(x) (x & 0xFF000)
#define COLOR_FORMAT(x) (x & 0xFFF)
// in the final 3D format, the MSB 2Bytes are the input format and the
// LSB 2bytes are the output format. Shift the output byte 12 bits.
#define FORMAT_3D_OUTPUT(x) ((x & 0xF000) >> 12)
#define FORMAT_3D_INPUT(x) (x & 0xF0000)
#define INPUT_MASK_3D 0xFFFF0000
#define OUTPUT_MASK_3D 0x0000FFFF
#define SHIFT_3D 16
// The output format is the 2MSB bytes. Shift the format by 12 to reflect this
#define HAL_3D_OUT_LR_SIDE_MASK (HAL_3D_OUT_LR_SIDE >> 12)
#define HAL_3D_OUT_LR_TOP_MASK (HAL_3D_OUT_LR_TOP >> 12)
#define HAL_3D_OUT_LR_INTERLEAVE_MASK (HAL_3D_OUT_LR_INTERLEAVE >> 12)
#define FORMAT_3D_FILE "/sys/class/graphics/fb1/format_3d"
/* -------------------------- end 3D defines ----------------------------------------*/
namespace overlay {
class OverlayControlChannel {
bool mNoRot;
int mFBWidth;
int mFBHeight;
int mFBbpp;
int mFBystride;
int mFD;
int mRotFD;
int mSize;
int mOrientation;
unsigned int mFormat3D;
mdp_overlay mOVInfo;
msm_rotator_img_info mRotInfo;
bool openDevices(int fbnum = -1);
bool setOverlayInformation(int w, int h, int format, int flags, int zorder = 0);
bool startOVRotatorSessions(int w, int h, int format);
void swapOVRotWidthHeight();
public:
OverlayControlChannel();
~OverlayControlChannel();
bool startControlChannel(int w, int h, int format,
int fbnum, bool norot = false,
unsigned int format3D = 0, int zorder = 0);
bool closeControlChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool getOvSessionID(int& sessionID) const;
bool getRotSessionID(int& sessionID) const;
bool getSize(int& size) const;
bool isChannelUP() const { return (mFD > 0); }
int getFBWidth() const { return mFBWidth; }
int getFBHeight() const { return mFBHeight; }
int getFormat3D() const { return mFormat3D; }
bool getOrientation(int& orientation) const;
bool setSource(uint32_t w, uint32_t h, int format, int orientation);
};
class OverlayDataChannel {
bool mNoRot;
int mFD;
int mRotFD;
int mPmemFD;
void* mPmemAddr;
uint32_t mPmemOffset;
msmfb_overlay_data mOvData;
msmfb_overlay_data mOvDataRot;
msm_rotator_data_info mRotData;
bool openDevices(int fbnum = -1, bool uichannel = false);
public:
OverlayDataChannel();
~OverlayDataChannel();
bool startDataChannel(const OverlayControlChannel& objOvCtrlChannel,
int fbnum, bool norot = false, bool uichannel = false);
bool startDataChannel(int ovid, int rotid, int size,
int fbnum, bool norot = false, bool uichannel = false);
bool closeDataChannel();
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool isChannelUP() const { return (mFD > 0); }
};
/*
* Overlay class for single thread application
* A multiple thread/process application need to use Overlay HAL
*/
class Overlay {
bool mChannelUP;
OverlayControlChannel objOvCtrlChannel;
OverlayDataChannel objOvDataChannel;
public:
Overlay();
~Overlay();
bool startChannel(int w, int h, int format, int fbnum, bool norot = false,
bool uichannel = false, unsigned int format3D = 0);
bool closeChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value);
bool setOrientation(int value);
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool isChannelUP() const { return mChannelUP; }
int getFBWidth() const;
int getFBHeight() const;
bool getOrientation(int& orientation) const;
bool queueBuffer(buffer_handle_t buffer);
bool setSource(uint32_t w, uint32_t h, int format, int orientation);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
};
struct overlay_shared_data {
int readyToQueue;
};
};
#endif