37c2692006
- HDMI has priority over Wifi display, if HDMI is connected during Wifi, close the session for Wifi and start one for HDMI. - the enableHDMIOutput parameter externaltype - HDMI/WIFI/OFF Change-Id: If2cd9143fc7a953db49f38a6c166f9425ba5266e Conflicts: libqcomui/qcom_ui.cpp
681 lines
20 KiB
C++
681 lines
20 KiB
C++
/*
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* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <cutils/log.h>
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#include <cutils/memory.h>
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#include <qcom_ui.h>
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#include <gralloc_priv.h>
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#include <alloc_controller.h>
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#include <memalloc.h>
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#include <errno.h>
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#include <cutils/properties.h>
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#include <EGL/eglext.h>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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using gralloc::IMemAlloc;
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using gralloc::IonController;
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using gralloc::alloc_data;
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using android::sp;
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static int sCompositionType = -1;
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namespace {
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static android::sp<gralloc::IAllocController> sAlloc = 0;
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int reallocate_memory(native_handle_t *buffer_handle, int mReqSize, int usage)
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{
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int ret = 0;
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if (sAlloc == 0) {
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sAlloc = gralloc::IAllocController::getInstance(true);
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}
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if (sAlloc == 0) {
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LOGE("sAlloc is still NULL");
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return -EINVAL;
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}
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// Dealloc the old memory
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private_handle_t *hnd = (private_handle_t *)buffer_handle;
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sp<IMemAlloc> memalloc = sAlloc->getAllocator(hnd->flags);
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ret = memalloc->free_buffer((void*)hnd->base, hnd->size, hnd->offset, hnd->fd);
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if (ret) {
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LOGE("%s: free_buffer failed", __FUNCTION__);
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return -1;
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}
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// Realloc new memory
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alloc_data data;
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data.base = 0;
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data.fd = -1;
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data.offset = 0;
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data.size = mReqSize;
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data.align = getpagesize();
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data.uncached = true;
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int allocFlags = usage;
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switch (hnd->format) {
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case HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
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case (HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED^HAL_PIXEL_FORMAT_INTERLACE): {
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data.align = 8192;
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} break;
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default: break;
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}
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ret = sAlloc->allocate(data, allocFlags, 0);
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if (ret == 0) {
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hnd->fd = data.fd;
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hnd->base = (int)data.base;
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hnd->offset = data.offset;
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hnd->size = data.size;
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} else {
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LOGE("%s: allocate failed", __FUNCTION__);
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return -EINVAL;
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}
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return ret;
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}
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}; // ANONYNMOUS NAMESPACE
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/*
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* Gets the number of arguments required for this operation.
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*
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* @param: operation whose argument count is required.
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*
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* @return -EINVAL if the operation is invalid.
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*/
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int getNumberOfArgsForOperation(int operation) {
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int num_args = -EINVAL;
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switch(operation) {
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case NATIVE_WINDOW_SET_BUFFERS_SIZE:
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num_args = 1;
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break;
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case NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY:
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num_args = 3;
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break;
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default: LOGE("%s: invalid operation(0x%x)", __FUNCTION__, operation);
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break;
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};
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return num_args;
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}
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/*
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* Checks if the format is supported by the GPU.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormat(int format) {
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// For 7x27A bypass creating EGL image for 420 SP
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// This is done to save CPU utilization by SurfaceFlinger thread
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#ifdef BYPASS_EGLIMAGE
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if (format == HAL_PIXEL_FORMAT_YCrCb_420_SP){
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return false;
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}
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#endif
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if (format == HAL_PIXEL_FORMAT_YV12) {
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// We check the YV12 formats, since some Qcom specific formats
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// could have the bits set.
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return true;
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} else if (format & INTERLACE_MASK) {
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// Interlaced content
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return false;
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} else if (format & S3D_FORMAT_MASK) {
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// S3D Formats are not supported by the GPU
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return false;
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}
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return true;
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}
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/* decide the texture target dynamically, based on the pixel format*/
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int decideTextureTarget(int pixel_format)
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{
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// Default the return value to GL_TEXTURE_EXTERAL_OES
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int retVal = GL_TEXTURE_EXTERNAL_OES;
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// Change texture target to TEXTURE_2D for RGB formats
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switch (pixel_format) {
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case HAL_PIXEL_FORMAT_RGBA_8888:
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case HAL_PIXEL_FORMAT_RGBX_8888:
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case HAL_PIXEL_FORMAT_RGB_888:
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case HAL_PIXEL_FORMAT_RGB_565:
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case HAL_PIXEL_FORMAT_BGRA_8888:
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case HAL_PIXEL_FORMAT_RGBA_5551:
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case HAL_PIXEL_FORMAT_RGBA_4444:
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retVal = GL_TEXTURE_2D;
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break;
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default:
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retVal = GL_TEXTURE_EXTERNAL_OES;
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break;
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}
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return retVal;
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}
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/*
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* Checks if the format is natively supported by the GPU.
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* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
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* is set.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormatInHW(int format) {
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// For 7x27A bypass creating EGL image for formats not natively supported
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// in GPU.
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// This is done to save CPU utilization by SurfaceFlinger thread
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#ifdef CHECK_FOR_EXTERNAL_FORMAT
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if (format == HAL_PIXEL_FORMAT_YV12){
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return false;
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} else if (format == HAL_PIXEL_FORMAT_YCrCb_420_SP) {
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return false;
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} else if (format == HAL_PIXEL_FORMAT_YCbCr_420_SP) {
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return false;
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} else if (format == HAL_PIXEL_FORMAT_NV12_ENCODEABLE) {
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return false;
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}
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#endif
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return true;
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}
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/*
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* Function to check if the allocated buffer is of the correct size.
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* Reallocate the buffer with the correct size, if the size doesn't
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* match
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*
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* @param: handle of the allocated buffer
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* @param: requested size for the buffer
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* @param: usage flags
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*
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* return 0 on success
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*/
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int checkBuffer(native_handle_t *buffer_handle, int size, int usage)
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{
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// If the client hasn't set a size, return
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if (0 >= size) {
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return 0;
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}
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// Validate the handle
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if (private_handle_t::validate(buffer_handle)) {
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LOGE("%s: handle is invalid", __FUNCTION__);
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return -EINVAL;
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}
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// Obtain the private_handle from the native handle
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private_handle_t *hnd = reinterpret_cast<private_handle_t*>(buffer_handle);
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if (hnd->size != size) {
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return reallocate_memory(hnd, size, usage);
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}
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return 0;
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}
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/*
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* Checks if memory needs to be reallocated for this buffer.
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*
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* @param: Geometry of the current buffer.
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* @param: Required Geometry.
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* @param: Geometry of the updated buffer.
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*
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* @return True if a memory reallocation is required.
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*/
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bool needNewBuffer(const qBufGeometry currentGeometry,
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const qBufGeometry requiredGeometry,
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const qBufGeometry updatedGeometry)
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{
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// If the current buffer info matches the updated info,
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// we do not require any memory allocation.
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if (updatedGeometry.width && updatedGeometry.height &&
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updatedGeometry.format) {
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return false;
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}
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if (currentGeometry.width != requiredGeometry.width ||
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currentGeometry.height != requiredGeometry.height ||
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currentGeometry.format != requiredGeometry.format) {
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// Current and required geometry do not match. Allocation
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// required.
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return true;
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}
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return false;
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}
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/*
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* Update the geometry of this buffer without reallocation.
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*
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* @param: buffer whose geometry needs to be updated.
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* @param: Updated width
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* @param: Updated height
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* @param: Updated format
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*/
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int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry updatedGeometry)
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{
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if (buffer == 0) {
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LOGE("%s: graphic buffer is NULL", __FUNCTION__);
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return -EINVAL;
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}
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if (!updatedGeometry.width || !updatedGeometry.height ||
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!updatedGeometry.format) {
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// No update required. Return.
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return 0;
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}
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if (buffer->width == updatedGeometry.width &&
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buffer->height == updatedGeometry.height &&
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buffer->format == updatedGeometry.format) {
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// The buffer has already been updated. Return.
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return 0;
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}
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// Validate the handle
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if (private_handle_t::validate(buffer->handle)) {
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LOGE("%s: handle is invalid", __FUNCTION__);
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return -EINVAL;
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}
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buffer->width = updatedGeometry.width;
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buffer->height = updatedGeometry.height;
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buffer->format = updatedGeometry.format;
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private_handle_t *hnd = (private_handle_t*)(buffer->handle);
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if (hnd) {
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hnd->width = updatedGeometry.width;
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hnd->height = updatedGeometry.height;
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hnd->format = updatedGeometry.format;
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} else {
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LOGE("%s: hnd is NULL", __FUNCTION__);
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return -EINVAL;
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}
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return 0;
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}
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/* Update the S3D format of this buffer.
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*
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* @param: buffer whosei S3D format needs to be updated.
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* @param: Updated buffer S3D format
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*/
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int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat)
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{
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if (buffer == 0) {
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LOGE("%s: graphic buffer is NULL", __FUNCTION__);
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return -EINVAL;
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}
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buffer->format |= s3dFormat;
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return 0;
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}
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/*
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* Updates the flags for the layer
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*
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* @param: Attribute
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* @param: Identifies if the attribute was enabled or disabled.
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*
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* @return: -EINVAL if the attribute is invalid
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*/
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int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags)
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{
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int ret = 0;
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switch (attribute) {
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case LAYER_UPDATE_STATUS: {
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if (enable)
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currentFlags |= LAYER_UPDATING;
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else
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currentFlags &= ~LAYER_UPDATING;
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} break;
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default: LOGE("%s: invalid attribute(0x%x)", __FUNCTION__, attribute);
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break;
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}
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return ret;
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}
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/*
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* Gets the per frame HWC flags for this layer.
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*
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* @param: current hwcl flags
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* @param: current layerFlags
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*
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* @return: the per frame flags.
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*/
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int getPerFrameFlags(int hwclFlags, int layerFlags) {
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int flags = hwclFlags;
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if (layerFlags & LAYER_UPDATING)
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flags &= ~HWC_LAYER_NOT_UPDATING;
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else
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flags |= HWC_LAYER_NOT_UPDATING;
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return flags;
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}
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/*
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* Checks if FB is updated by this composition type
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*
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* @param: composition type
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* @return: true if FB is updated, false if not
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*/
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bool isUpdatingFB(HWCCompositionType compositionType)
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{
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switch(compositionType)
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{
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case HWC_USE_COPYBIT:
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return true;
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default:
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LOGE("%s: invalid composition type(%d)", __FUNCTION__, compositionType);
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return false;
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};
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}
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/*
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* Get the current composition Type
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*
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* @return the compositon Type
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*/
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int getCompositionType() {
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char property[PROPERTY_VALUE_MAX];
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int compositionType = 0;
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if (property_get("debug.sf.hw", property, NULL) > 0) {
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if(atoi(property) == 0) {
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compositionType = COMPOSITION_TYPE_CPU;
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} else { //debug.sf.hw = 1
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property_get("debug.composition.type", property, NULL);
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if (property == NULL) {
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compositionType = COMPOSITION_TYPE_GPU;
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} else if ((strncmp(property, "mdp", 3)) == 0) {
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compositionType = COMPOSITION_TYPE_MDP;
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} else if ((strncmp(property, "c2d", 3)) == 0) {
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compositionType = COMPOSITION_TYPE_C2D;
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} else if ((strncmp(property, "dyn", 3)) == 0) {
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compositionType = COMPOSITION_TYPE_DYN;
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} else {
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compositionType = COMPOSITION_TYPE_GPU;
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}
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}
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} else { //debug.sf.hw is not set. Use cpu composition
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compositionType = COMPOSITION_TYPE_CPU;
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}
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return compositionType;
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}
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/*
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* Clear Region implementation for C2D/MDP versions.
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*
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* @param: region to be cleared
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* @param: EGL Display
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* @param: EGL Surface
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*
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* @return 0 on success
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*/
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int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur)
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{
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int ret = 0;
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if (-1 == sCompositionType) {
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sCompositionType = getCompositionType();
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}
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if ((COMPOSITION_TYPE_MDP != sCompositionType) &&
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(COMPOSITION_TYPE_C2D != sCompositionType) &&
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(COMPOSITION_TYPE_CPU != sCompositionType)) {
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// For non CPU/C2D/MDP composition, return an error, so that SF can use
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// the GPU to draw the wormhole.
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return -1;
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}
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android_native_buffer_t *renderBuffer = (android_native_buffer_t *)
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eglGetRenderBufferANDROID(dpy, sur);
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if (!renderBuffer) {
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LOGE("%s: eglGetRenderBufferANDROID returned NULL buffer",
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__FUNCTION__);
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return -1;
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}
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private_handle_t *fbHandle = (private_handle_t *)renderBuffer->handle;
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if(!fbHandle) {
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LOGE("%s: Framebuffer handle is NULL", __FUNCTION__);
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return -1;
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}
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int bytesPerPixel = 4;
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if (HAL_PIXEL_FORMAT_RGB_565 == fbHandle->format) {
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bytesPerPixel = 2;
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}
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Region::const_iterator it = region.begin();
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Region::const_iterator const end = region.end();
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const int32_t stride = renderBuffer->stride*bytesPerPixel;
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while (it != end) {
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const Rect& r = *it++;
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uint8_t* dst = (uint8_t*) fbHandle->base +
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(r.left + r.top*renderBuffer->stride)*bytesPerPixel;
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int w = r.width()*bytesPerPixel;
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int h = r.height();
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do {
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if(4 == bytesPerPixel)
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android_memset32((uint32_t*)dst, 0, w);
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else
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android_memset16((uint16_t*)dst, 0, w);
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dst += stride;
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} while(--h);
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}
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return 0;
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}
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/*
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* Handles the externalDisplay event
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* HDMI has highest priority compared to WifiDisplay
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* Based on the current and the new display event, decides the
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* external display to be enabled
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*
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* @param: newEvent - new external event
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* @param: currEvent - currently enabled external event
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* @return: external display to be enabled
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*
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*/
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external_display handleEventHDMI(external_display newState, external_display
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currState)
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{
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external_display retState = currState;
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switch(newState) {
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case EXT_DISPLAY_HDMI:
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retState = EXT_DISPLAY_HDMI;
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break;
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case EXT_DISPLAY_WIFI:
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if(currState != EXT_DISPLAY_HDMI) {
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retState = EXT_DISPLAY_WIFI;
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}
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break;
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case EXT_DISPLAY_OFF:
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retState = EXT_DISPLAY_OFF;
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break;
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default:
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LOGE("handleEventHDMI: unknown Event");
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break;
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}
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return retState;
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}
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#ifdef DEBUG_CALC_FPS
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ANDROID_SINGLETON_STATIC_INSTANCE(CalcFps) ;
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CalcFps::CalcFps() {
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debug_fps_level = 0;
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Init();
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}
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CalcFps::~CalcFps() {
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}
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void CalcFps::Init() {
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char prop[PROPERTY_VALUE_MAX];
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property_get("debug.gr.calcfps", prop, "0");
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debug_fps_level = atoi(prop);
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if (debug_fps_level > MAX_DEBUG_FPS_LEVEL) {
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LOGW("out of range value for debug.gr.calcfps, using 0");
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debug_fps_level = 0;
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}
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LOGE("DEBUG_CALC_FPS: %d", debug_fps_level);
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populate_debug_fps_metadata();
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}
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void CalcFps::Fps() {
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if (debug_fps_level > 0)
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calc_fps(ns2us(systemTime()));
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}
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void CalcFps::populate_debug_fps_metadata(void)
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{
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char prop[PROPERTY_VALUE_MAX];
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|
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/*defaults calculation of fps to based on number of frames*/
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property_get("debug.gr.calcfps.type", prop, "0");
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debug_fps_metadata.type = (debug_fps_metadata_t::DfmType) atoi(prop);
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|
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/*defaults to 1000ms*/
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property_get("debug.gr.calcfps.timeperiod", prop, "1000");
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debug_fps_metadata.time_period = atoi(prop);
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|
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property_get("debug.gr.calcfps.period", prop, "10");
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debug_fps_metadata.period = atoi(prop);
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|
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if (debug_fps_metadata.period > MAX_FPS_CALC_PERIOD_IN_FRAMES) {
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debug_fps_metadata.period = MAX_FPS_CALC_PERIOD_IN_FRAMES;
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}
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|
|
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/* default ignorethresh_us: 500 milli seconds */
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property_get("debug.gr.calcfps.ignorethresh_us", prop, "500000");
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debug_fps_metadata.ignorethresh_us = atoi(prop);
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|
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debug_fps_metadata.framearrival_steps =
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(debug_fps_metadata.ignorethresh_us / 16666);
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|
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if (debug_fps_metadata.framearrival_steps > MAX_FRAMEARRIVAL_STEPS) {
|
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debug_fps_metadata.framearrival_steps = MAX_FRAMEARRIVAL_STEPS;
|
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debug_fps_metadata.ignorethresh_us =
|
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debug_fps_metadata.framearrival_steps * 16666;
|
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}
|
|
|
|
/* 2ms margin of error for the gettimeofday */
|
|
debug_fps_metadata.margin_us = 2000;
|
|
|
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for (unsigned int i = 0; i < MAX_FRAMEARRIVAL_STEPS; i++)
|
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debug_fps_metadata.accum_framearrivals[i] = 0;
|
|
|
|
LOGE("period: %d", debug_fps_metadata.period);
|
|
LOGE("ignorethresh_us: %lld", debug_fps_metadata.ignorethresh_us);
|
|
}
|
|
|
|
void CalcFps::print_fps(float fps)
|
|
{
|
|
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type)
|
|
LOGE("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
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|
else
|
|
LOGE("FPS for last (%f ms, %d frames): %3.2f",
|
|
debug_fps_metadata.time_elapsed,
|
|
debug_fps_metadata.curr_frame, fps);
|
|
|
|
debug_fps_metadata.curr_frame = 0;
|
|
debug_fps_metadata.time_elapsed = 0.0;
|
|
|
|
if (debug_fps_level > 1) {
|
|
LOGE("Frame Arrival Distribution:");
|
|
for (unsigned int i = 0;
|
|
i < ((debug_fps_metadata.framearrival_steps / 6) + 1);
|
|
i++) {
|
|
LOGE("%lld %lld %lld %lld %lld %lld",
|
|
debug_fps_metadata.accum_framearrivals[i*6],
|
|
debug_fps_metadata.accum_framearrivals[i*6+1],
|
|
debug_fps_metadata.accum_framearrivals[i*6+2],
|
|
debug_fps_metadata.accum_framearrivals[i*6+3],
|
|
debug_fps_metadata.accum_framearrivals[i*6+4],
|
|
debug_fps_metadata.accum_framearrivals[i*6+5]);
|
|
}
|
|
|
|
/* We are done with displaying, now clear the stats */
|
|
for (unsigned int i = 0;
|
|
i < debug_fps_metadata.framearrival_steps;
|
|
i++)
|
|
debug_fps_metadata.accum_framearrivals[i] = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void CalcFps::calc_fps(nsecs_t currtime_us)
|
|
{
|
|
static nsecs_t oldtime_us = 0;
|
|
|
|
nsecs_t diff = currtime_us - oldtime_us;
|
|
|
|
oldtime_us = currtime_us;
|
|
|
|
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type &&
|
|
diff > debug_fps_metadata.ignorethresh_us) {
|
|
return;
|
|
}
|
|
|
|
if (debug_fps_metadata.curr_frame < MAX_FPS_CALC_PERIOD_IN_FRAMES) {
|
|
debug_fps_metadata.framearrivals[debug_fps_metadata.curr_frame] = diff;
|
|
}
|
|
|
|
debug_fps_metadata.curr_frame++;
|
|
|
|
if (debug_fps_level > 1) {
|
|
unsigned int currstep = (diff + debug_fps_metadata.margin_us) / 16666;
|
|
|
|
if (currstep < debug_fps_metadata.framearrival_steps) {
|
|
debug_fps_metadata.accum_framearrivals[currstep-1]++;
|
|
}
|
|
}
|
|
|
|
if (debug_fps_metadata_t::DFM_FRAMES == debug_fps_metadata.type) {
|
|
if (debug_fps_metadata.curr_frame == debug_fps_metadata.period) {
|
|
/* time to calculate and display FPS */
|
|
nsecs_t sum = 0;
|
|
for (unsigned int i = 0; i < debug_fps_metadata.period; i++)
|
|
sum += debug_fps_metadata.framearrivals[i];
|
|
print_fps((debug_fps_metadata.period * float(1000000))/float(sum));
|
|
}
|
|
}
|
|
else if (debug_fps_metadata_t::DFM_TIME == debug_fps_metadata.type) {
|
|
debug_fps_metadata.time_elapsed += ((float)diff/1000.0);
|
|
if (debug_fps_metadata.time_elapsed >= debug_fps_metadata.time_period) {
|
|
float fps = (1000.0 * debug_fps_metadata.curr_frame)/
|
|
(float)debug_fps_metadata.time_elapsed;
|
|
print_fps(fps);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
#endif
|