23f2ec2103
This is a helper function that will return false if the given format is supported by adreno drivers but not supported in GPU HW. For these formats, adreno will use software color conversion routines to convert them to acceptable format by the GPU HW. This may be required if we want to avoid creating texture for certain formats when not absolutely necessary. Could be defaulted to return true depending on a compile time flag. Change-Id: Idb2200b5ed13bb8c184288d44340ed1aefeaa8df
215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
/*
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* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INCLUDE_LIBQCOM_UI
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#define INCLUDE_LIBQCOM_UI
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#include <cutils/native_handle.h>
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#include <ui/GraphicBuffer.h>
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#include <hardware/hwcomposer.h>
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#include <ui/Region.h>
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#include <EGL/egl.h>
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using namespace android;
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using android::sp;
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using android::GraphicBuffer;
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/*
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* Qcom specific Native Window perform operations
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*/
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enum {
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NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
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NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
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};
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// Enum containing the supported composition types
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enum {
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COMPOSITION_TYPE_GPU = 0,
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COMPOSITION_TYPE_MDP = 0x1,
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COMPOSITION_TYPE_C2D = 0x2,
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COMPOSITION_TYPE_CPU = 0x4,
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COMPOSITION_TYPE_DYN = 0x8
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};
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/*
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* Layer Attributes
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*/
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enum eLayerAttrib {
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LAYER_UPDATE_STATUS,
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};
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/*
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* Layer Flags
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*/
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enum {
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LAYER_UPDATING = 1<<0,
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};
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/*
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* Flags set by the layer and sent to HWC
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*/
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enum {
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HWC_LAYER_NOT_UPDATING = 0x00000002,
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HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
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HWC_DO_NOT_USE_OVERLAY = 0x20000000,
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HWC_COMP_BYPASS = 0x40000000,
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};
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enum HWCCompositionType {
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HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
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HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
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HWC_USE_COPYBIT // This layer is to be handled by copybit
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};
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/*
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* Structure to hold the buffer geometry
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*/
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struct qBufGeometry {
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int width;
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int height;
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int format;
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void set(int w, int h, int f) {
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width = w;
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height = h;
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format = f;
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}
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};
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/*
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* Function to check if the allocated buffer is of the correct size.
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* Reallocate the buffer with the correct size, if the size doesn't
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* match
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*
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* @param: handle of the allocated buffer
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* @param: requested size for the buffer
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* @param: usage flags
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*
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* return 0 on success
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*/
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int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
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/*
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* Checks if the format is supported by the GPU.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormat(int format);
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/*
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* Checks if the format is natively supported by the GPU.
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* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
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* is set.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormatInHW(int format);
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/*
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* Gets the number of arguments required for this operation.
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*
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* @param: operation whose argument count is required.
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*
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* @return -EINVAL if the operation is invalid.
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*/
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int getNumberOfArgsForOperation(int operation);
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/*
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* Checks if memory needs to be reallocated for this buffer.
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*
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* @param: Geometry of the current buffer.
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* @param: Required Geometry.
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* @param: Geometry of the updated buffer.
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*
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* @return True if a memory reallocation is required.
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*/
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bool needNewBuffer(const qBufGeometry currentGeometry,
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const qBufGeometry requiredGeometry,
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const qBufGeometry updatedGeometry);
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/*
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* Update the geometry of this buffer without reallocation.
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*
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* @param: buffer whose geometry needs to be updated.
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* @param: Updated buffer geometry
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*/
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int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
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/*
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* Updates the flags for the layer
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*
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* @param: Attribute
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* @param: Identifies if the attribute was enabled or disabled.
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* @param: current Layer flags.
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*
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* @return: Flags for the layer
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*/
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int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
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/*
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* Gets the per frame HWC flags for this layer.
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*
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* @param: current hwcl flags
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* @param: current layerFlags
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*
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* @return: the per frame flags.
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*/
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int getPerFrameFlags(int hwclFlags, int layerFlags);
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/*
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* Checks if FB is updated by this composition type
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*
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* @param: composition type
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* @return: true if FB is updated, false if not
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*/
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bool isUpdatingFB(HWCCompositionType compositionType);
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/*
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* Get the current composition Type
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*
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* @return the compositon Type
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*/
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int getCompositionType();
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/*
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* Clear region implementation for C2D/MDP versions.
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*
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* @param: region to be cleared
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* @param: EGL Display
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* @param: EGL Surface
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*
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* @return 0 on success
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*/
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int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
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#endif // INCLUDE_LIBQCOM_UI
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