android_hardware_qcom_display/libqcomui/qcom_ui.h
Naomi Luis 4438e2f942 libQcomUI: Implement clearRegion for C2D/MDP/CPU composition.
Implement clearRegion for C2D/MDP/CPU composition. This prevents
glClear and therefore the glFinish from being called, thus
improving performance.

Change-Id: I03d9230e03cce11d9fe7e2bd34e4df8328ad2e00
2011-12-26 16:46:02 -05:00

204 lines
5.5 KiB
C++

/*
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDE_LIBQCOM_UI
#define INCLUDE_LIBQCOM_UI
#include <cutils/native_handle.h>
#include <ui/GraphicBuffer.h>
#include <hardware/hwcomposer.h>
#include <ui/Region.h>
#include <EGL/egl.h>
using namespace android;
using android::sp;
using android::GraphicBuffer;
/*
* Qcom specific Native Window perform operations
*/
enum {
NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
};
// Enum containing the supported composition types
enum {
COMPOSITION_TYPE_GPU = 0,
COMPOSITION_TYPE_MDP = 0x1,
COMPOSITION_TYPE_C2D = 0x2,
COMPOSITION_TYPE_CPU = 0x4,
COMPOSITION_TYPE_DYN = 0x8
};
/*
* Layer Attributes
*/
enum eLayerAttrib {
LAYER_UPDATE_STATUS,
};
/*
* Layer Flags
*/
enum {
LAYER_UPDATING = 1<<0,
};
/*
* Flags set by the layer and sent to HWC
*/
enum {
HWC_LAYER_NOT_UPDATING = 0x00000002,
HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
HWC_DO_NOT_USE_OVERLAY = 0x20000000,
HWC_COMP_BYPASS = 0x40000000,
};
enum HWCCompositionType {
HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
HWC_USE_COPYBIT // This layer is to be handled by copybit
};
/*
* Structure to hold the buffer geometry
*/
struct qBufGeometry {
int width;
int height;
int format;
void set(int w, int h, int f) {
width = w;
height = h;
format = f;
}
};
/*
* Function to check if the allocated buffer is of the correct size.
* Reallocate the buffer with the correct size, if the size doesn't
* match
*
* @param: handle of the allocated buffer
* @param: requested size for the buffer
* @param: usage flags
*
* return 0 on success
*/
int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
/*
* Checks if the format is supported by the GPU.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormat(int format);
/*
* Gets the number of arguments required for this operation.
*
* @param: operation whose argument count is required.
*
* @return -EINVAL if the operation is invalid.
*/
int getNumberOfArgsForOperation(int operation);
/*
* Checks if memory needs to be reallocated for this buffer.
*
* @param: Geometry of the current buffer.
* @param: Required Geometry.
* @param: Geometry of the updated buffer.
*
* @return True if a memory reallocation is required.
*/
bool needNewBuffer(const qBufGeometry currentGeometry,
const qBufGeometry requiredGeometry,
const qBufGeometry updatedGeometry);
/*
* Update the geometry of this buffer without reallocation.
*
* @param: buffer whose geometry needs to be updated.
* @param: Updated buffer geometry
*/
int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
/*
* Updates the flags for the layer
*
* @param: Attribute
* @param: Identifies if the attribute was enabled or disabled.
* @param: current Layer flags.
*
* @return: Flags for the layer
*/
int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
/*
* Gets the per frame HWC flags for this layer.
*
* @param: current hwcl flags
* @param: current layerFlags
*
* @return: the per frame flags.
*/
int getPerFrameFlags(int hwclFlags, int layerFlags);
/*
* Checks if FB is updated by this composition type
*
* @param: composition type
* @return: true if FB is updated, false if not
*/
bool isUpdatingFB(HWCCompositionType compositionType);
/*
* Get the current composition Type
*
* @return the compositon Type
*/
int getCompositionType();
/*
* Clear region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
#endif // INCLUDE_LIBQCOM_UI