/* * Copyright (C) 2010 The Android Open Source Project * Copyright (c) 2011, Code Aurora Forum. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_TILE_RENDERER_H #define ANDROID_TILE_RENDERER_H #include namespace android { namespace uirenderer { class OpenGLRenderer; class TileRenderer: public Singleton { public: TileRenderer(); ~TileRenderer(); void startTileRendering(OpenGLRenderer* renderer, int left, int top, int right, int bottom); void endTileRendering(OpenGLRenderer*); private: bool mIsTiled; }; }; // namespace uirenderer }; // namespace android #endif