/* * Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Code Aurora Forum, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef OVERLAY_UI_PIPE_H #define OVERLAY_UI_PIPE_H #include "overlayGenPipe.h" #include "overlayUtils.h" #include "overlayCtrlData.h" #include "overlayMdp.h" #include "overlayRotator.h" namespace overlay { /* A specific impl of GenericPipe * Whenever needed to have a pass through - we do it. * If there is a special need for a different behavior - do it here */ class UIMirrorPipe : utils::NoCopy { public: /* Please look at overlayGenPipe.h for info */ explicit UIMirrorPipe(); ~UIMirrorPipe(); bool init(RotatorBase* rot); bool close(); bool commit(); bool queueBuffer(int fd, uint32_t offset); bool setCrop(const utils::Dim& dim); bool setPosition(const utils::Dim& dim); bool setTransform(const utils::eTransform& param); bool setSource(const utils::PipeArgs& args); void dump() const; private: overlay::GenericPipe mUI; utils::eTransform mPrimFBOr; //Primary FB's orientation }; //----------------------------Inlines ----------------------------- inline UIMirrorPipe::UIMirrorPipe() { mPrimFBOr = utils::OVERLAY_TRANSFORM_0; } inline UIMirrorPipe::~UIMirrorPipe() { close(); } inline bool UIMirrorPipe::init(RotatorBase* rot) { ALOGE_IF(DEBUG_OVERLAY, "UIMirrorPipe init"); bool ret = mUI.init(rot); //If source to rotator is FB, which is the case with UI Mirror pipe, //we need to inform driver during playback, since FB does not use ION. rot->setSrcFB(); return ret; } inline bool UIMirrorPipe::close() { return mUI.close(); } inline bool UIMirrorPipe::commit() { return mUI.commit(); } inline bool UIMirrorPipe::queueBuffer(int fd, uint32_t offset) { return mUI.queueBuffer(fd, offset); } inline bool UIMirrorPipe::setCrop(const utils::Dim& dim) { return mUI.setCrop(dim); } inline bool UIMirrorPipe::setPosition(const utils::Dim& dim) { ovutils::Dim pdim; //using utils::eTransform; switch (mPrimFBOr) { case utils::OVERLAY_TRANSFORM_0: case utils::OVERLAY_TRANSFORM_ROT_180: { ovutils::Whf whf(dim.w, dim.h, 0); pdim = mUI.getAspectRatio(whf); break; } case utils::OVERLAY_TRANSFORM_ROT_90: case utils::OVERLAY_TRANSFORM_ROT_270: { // Calculate the Aspectratio for the UI in the landscape mode // Width and height will be swapped as there is rotation ovutils::Whf whf(dim.h, dim.w, 0); pdim = mUI.getAspectRatio(whf); break; } default: ALOGE("%s: Unknown orientation %d", __FUNCTION__, dim.o); return false; } return mUI.setPosition(pdim); } inline bool UIMirrorPipe::setTransform(const utils::eTransform& param) { //Cache the primary FB orientation, since the TV's will be 0, we need this //info to translate later. mPrimFBOr = param; utils::eTransform transform = param; // Figure out orientation to transform to switch (param) { case utils::OVERLAY_TRANSFORM_0: transform = utils::OVERLAY_TRANSFORM_0; break; case utils::OVERLAY_TRANSFORM_ROT_180: //If prim FB is drawn 180 rotated, rotate by additional 180 to make //it to 0, which is TV's orientation. transform = utils::OVERLAY_TRANSFORM_ROT_180; break; case utils::OVERLAY_TRANSFORM_ROT_90: //If prim FB is drawn 90 rotated, rotate by additional 270 to make //it to 0, which is TV's orientation. transform = utils::OVERLAY_TRANSFORM_ROT_270; break; case utils::OVERLAY_TRANSFORM_ROT_270: //If prim FB is drawn 270 rotated, rotate by additional 90 to make //it to 0, which is TV's orientation. transform = utils::OVERLAY_TRANSFORM_ROT_90; break; default: ALOGE("%s: Unknown orientation %d", __FUNCTION__, static_cast(param)); return false; } return mUI.setTransform(transform); } inline bool UIMirrorPipe::setSource(const utils::PipeArgs& args) { utils::PipeArgs arg(args); // Rotator flag enabled because buffer comes from fb arg.rotFlags = utils::ROT_FLAG_ENABLED; // For true UI mirroring, want the UI to go through available RGB pipe // so do not set the PIPE SHARE flag which allocates VG pipe if (utils::FrameBufferInfo::getInstance()->supportTrueMirroring()) { arg.mdpFlags = static_cast( arg.mdpFlags & ~utils::OV_MDP_PIPE_SHARE); } return mUI.setSource(arg); } inline void UIMirrorPipe::dump() const { ALOGE("UI Mirror Pipe"); mUI.dump(); } } // overlay #endif // OVERLAY_UI_PIPE_H