gralloc: Avoid multiple signals from videoOverlayStarted
Signal hdmi_ui_loop from fb_videoOverlayStarted only if there is a state change CRs-fixed: 279095 Change-Id: I43bc87b4d78fae139bcfc0318ad8b271a6a325c7
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@ -347,14 +347,16 @@ static int fb_videoOverlayStarted(struct framebuffer_device_t* dev, int started)
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dev->common.module);
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pthread_mutex_lock(&m->overlayLock);
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Overlay* pTemp = m->pobjOverlay;
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if (started && pTemp) {
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pTemp->closeChannel();
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m->videoOverlay = true;
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pthread_cond_signal(&(m->overlayPost));
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}
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else {
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m->videoOverlay = false;
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pthread_cond_signal(&(m->overlayPost));
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if(started != m->videoOverlay) {
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if (started && pTemp) {
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pTemp->closeChannel();
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m->videoOverlay = true;
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pthread_cond_signal(&(m->overlayPost));
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}
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else {
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m->videoOverlay = false;
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pthread_cond_signal(&(m->overlayPost));
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}
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}
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pthread_mutex_unlock(&m->overlayLock);
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return 0;
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