Display: Use bitwise operators on HWC flags

Change-Id: I031a6510622a1e768651bcd91d3ab6f399fc81f1
This commit is contained in:
Jeykumar Sankaran 2011-12-14 23:33:12 -08:00 committed by Giulio Cervera
parent 4438e2f942
commit 7abeff1de3

View File

@ -303,7 +303,7 @@ static int prepareOverlay(hwc_context_t *ctx, hwc_layer_t *layer, const bool wai
return -1;
}
if (layer->flags == HWC_USE_ORIGINAL_RESOLUTION) {
if (layer->flags & HWC_USE_ORIGINAL_RESOLUTION) {
framebuffer_device_t* fbDev = hwcModule->fbDevice;
ret = ovLibObject->setPosition(0, 0,
fbDev->width, fbDev->height);
@ -619,7 +619,7 @@ bool setupBypass(hwc_context_t* ctx, hwc_layer_list_t* list) {
void setBypassLayerFlags(hwc_context_t* ctx, hwc_layer_list_t* list) {
for (int index = 0 ; index < list->numHwLayers; index++) {
list->hwLayers[index].flags = HWC_COMP_BYPASS;
list->hwLayers[index].flags |= HWC_COMP_BYPASS;
list->hwLayers[index].compositionType = HWC_USE_OVERLAY;
#ifdef DEBUG
LOGE("%s: layer = %d", __FUNCTION__, index);
@ -629,7 +629,7 @@ void setBypassLayerFlags(hwc_context_t* ctx, hwc_layer_list_t* list) {
void unsetBypassLayerFlags(hwc_layer_list_t* list) {
for (int index = 0 ; index < list->numHwLayers; index++) {
if(list->hwLayers[index].flags == HWC_COMP_BYPASS) {
if(list->hwLayers[index].flags & HWC_COMP_BYPASS) {
list->hwLayers[index].flags = 0;
}
}
@ -644,7 +644,7 @@ void unsetBypassBufferLockState(hwc_context_t* ctx) {
void storeLockedBypassHandle(hwc_layer_list_t* list, hwc_context_t* ctx) {
for (int index = 0 ; index < list->numHwLayers; index++) {
// Store the current bypass handle.
if (list->hwLayers[index].flags == HWC_COMP_BYPASS) {
if (list->hwLayers[index].flags & HWC_COMP_BYPASS) {
private_handle_t *hnd = (private_handle_t*)list->hwLayers[index].handle;
if (ctx->bypassBufferLockState[index] == BYPASS_BUFFER_LOCKED) {
ctx->previousBypassHandle[index] = (native_handle_t*)list->hwLayers[index].handle;
@ -901,7 +901,7 @@ static int hwc_prepare(hwc_composer_device_t *dev, hwc_layer_list_t* list) {
}
} else if (isS3DCompositionNeeded) {
markUILayerForS3DComposition(list->hwLayers[i], s3dVideoFormat);
} else if (list->hwLayers[i].flags == HWC_USE_ORIGINAL_RESOLUTION) {
} else if (list->hwLayers[i].flags & HWC_USE_ORIGINAL_RESOLUTION) {
list->hwLayers[i].compositionType = HWC_USE_OVERLAY;
list->hwLayers[i].hints |= HWC_HINT_CLEAR_FB;
layerType |= HWC_ORIG_RESOLUTION;
@ -1154,10 +1154,10 @@ static int hwc_set(hwc_composer_device_t *dev,
int ret = 0;
for (size_t i=0; i<list->numHwLayers; i++) {
if (list->hwLayers[i].flags == HWC_SKIP_LAYER) {
if (list->hwLayers[i].flags & HWC_SKIP_LAYER) {
continue;
#ifdef COMPOSITION_BYPASS
} else if (list->hwLayers[i].flags == HWC_COMP_BYPASS) {
} else if (list->hwLayers[i].flags & HWC_COMP_BYPASS) {
drawLayerUsingBypass(ctx, &(list->hwLayers[i]), i);
#endif
} else if (list->hwLayers[i].compositionType == HWC_USE_OVERLAY) {