android_hardware_qcom_display/libqcomui/qcom_ui.h

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/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDE_LIBQCOM_UI
#define INCLUDE_LIBQCOM_UI
#include <cutils/native_handle.h>
#include <ui/GraphicBuffer.h>
#include <hardware/hwcomposer.h>
#include <ui/Region.h>
#include <EGL/egl.h>
#include <utils/Singleton.h>
#include <cutils/properties.h>
#include "../libgralloc/gralloc_priv.h"
using namespace android;
using android::sp;
using android::GraphicBuffer;
#define HWC_BYPASS_INDEX_MASK 0x00000030
/*
* Qcom specific Native Window perform operations
*/
enum {
NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
NATIVE_WINDOW_SET_S3D_FORMAT = 0x40000000,
};
// Enum containing the supported composition types
enum {
COMPOSITION_TYPE_GPU = 0,
COMPOSITION_TYPE_MDP = 0x1,
COMPOSITION_TYPE_C2D = 0x2,
COMPOSITION_TYPE_CPU = 0x4,
COMPOSITION_TYPE_DYN = 0x8
};
/*
* Layer Attributes
*/
enum eLayerAttrib {
LAYER_UPDATE_STATUS,
LAYER_ASYNCHRONOUS_STATUS,
};
/*
* Layer Flags
*/
enum {
LAYER_UPDATING = 1<<0,
LAYER_ASYNCHRONOUS = 1<<1,
};
/*
* Flags set by the layer and sent to HWC
*/
enum {
HWC_LAYER_NOT_UPDATING = 0x00000002,
HWC_LAYER_ASYNCHRONOUS = 0x00000004,
HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
HWC_DO_NOT_USE_OVERLAY = 0x20000000,
HWC_COMP_BYPASS = 0x40000000,
HWC_USE_EXT_ONLY = 0x80000000, //Layer displayed on external only
HWC_USE_EXT_BLOCK = 0x01000000, //Layer displayed on external only
HWC_BYPASS_RESERVE_0 = 0x00000010,
HWC_BYPASS_RESERVE_1 = 0x00000020,
};
enum HWCCompositionType {
HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
HWC_USE_COPYBIT // This layer is to be handled by copybit
};
enum external_display_type {
EXT_TYPE_NONE,
EXT_TYPE_HDMI,
EXT_TYPE_WIFI
};
/*
* Structure to hold the buffer geometry
*/
struct qBufGeometry {
int width;
int height;
int format;
void set(int w, int h, int f) {
width = w;
height = h;
format = f;
}
};
class QCBaseLayer
{
// int mS3DFormat;
int32_t mComposeS3DFormat;
public:
QCBaseLayer()
{
mComposeS3DFormat = 0;
}
enum { // S3D formats
eS3D_SIDE_BY_SIDE = 0x10000,
eS3D_TOP_BOTTOM = 0x20000
};
/*
virtual status_t setStereoscopic3DFormat(int format) { mS3DFormat = format; return 0; }
virtual int getStereoscopic3DFormat() const { return mS3DFormat; }
*/
void setS3DComposeFormat (int32_t hints)
{
if (hints & HWC_HINT_DRAW_S3D_SIDE_BY_SIDE)
mComposeS3DFormat = eS3D_SIDE_BY_SIDE;
else if (hints & HWC_HINT_DRAW_S3D_TOP_BOTTOM)
mComposeS3DFormat = eS3D_TOP_BOTTOM;
else
mComposeS3DFormat = 0;
}
int32_t needsS3DCompose () const { return mComposeS3DFormat; }
};
/*
* Function to check if the allocated buffer is of the correct size.
* Reallocate the buffer with the correct size, if the size doesn't
* match
*
* @param: handle of the allocated buffer
* @param: requested size for the buffer
* @param: usage flags
*
* return 0 on success
*/
int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
/*
* Checks if the format is supported by the GPU.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormat(int format);
/*
* Checks if the format is natively supported by the GPU.
* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
* is set.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormatInHW(int format);
/*
* Adreno is not optimized for GL_TEXTURE_EXTERNAL_OES
* texure target. DO NOT choose TEXTURE_EXTERNAL_OES
* target for RGB formats.
*
* Based on the pixel format, decide the texture target.
*
* @param : pixel format to check
*
* @return : GL_TEXTURE_2D for RGB formats, and
* GL_TEXTURE_EXTERNAL_OES for YUV formats.
*
*/
int decideTextureTarget (const int pixel_format);
/*
* Gets the number of arguments required for this operation.
*
* @param: operation whose argument count is required.
*
* @return -EINVAL if the operation is invalid.
*/
int getNumberOfArgsForOperation(int operation);
/*
* Checks if memory needs to be reallocated for this buffer.
*
* @param: Geometry of the current buffer.
* @param: Required Geometry.
* @param: Geometry of the updated buffer.
*
* @return True if a memory reallocation is required.
*/
bool needNewBuffer(const qBufGeometry currentGeometry,
const qBufGeometry requiredGeometry,
const qBufGeometry updatedGeometry);
/*
* Update the geometry of this buffer without reallocation.
*
* @param: buffer whose geometry needs to be updated.
* @param: Updated buffer geometry
*/
int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
/*
* Update the S3D format of this buffer.
*
* @param: buffer whosei S3D format needs to be updated.
* @param: Updated buffer S3D format
*/
int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat);
/*
* Updates the flags for the layer
*
* @param: Attribute
* @param: Identifies if the attribute was enabled or disabled.
* @param: current Layer flags.
*
* @return: Flags for the layer
*/
int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
/*
* Gets the per frame HWC flags for this layer.
*
* @param: current hwcl flags
* @param: current layerFlags
*
* @return: the per frame flags.
*/
int getPerFrameFlags(int hwclFlags, int layerFlags);
/*
* Checks if FB is updated by this composition type
*
* @param: composition type
* @return: true if FB is updated, false if not
*/
bool isUpdatingFB(HWCCompositionType compositionType);
/*
* Get the current composition Type
*
* @return the compositon Type
*/
int getCompositionType();
/*
* Clear region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
/*
* Handles the externalDisplay event
* HDMI has highest priority compared to WifiDisplay
* Based on the current and the new display event, decides the
* external display to be enabled
*
* @param: newEvent - new external event
* @param: currEvent - currently enabled external event
* @return: external display to be enabled
*
*/
external_display_type handleEventHDMI(external_display_type disp, int value,
external_display_type currDispType);
/*
* Checks if layers need to be dumped based on system property "debug.sf.dump"
* for raw dumps and "debug.sf.dump.png" for png dumps.
*
* For example, to dump 25 frames in raw format, do,
* adb shell setprop debug.sf.dump 25
* Layers are dumped in a time-stamped location: /data/sfdump*.
*
* To dump 10 frames in png format, do,
* adb shell setprop debug.sf.dump.png 10
* To dump another 25 or so frames in raw format, do,
* adb shell setprop debug.sf.dump 26
*
* To turn off logcat logging of layer-info, set both properties to 0,
* adb shell setprop debug.sf.dump.png 0
* adb shell setprop debug.sf.dump 0
*
* @return: true if layers need to be dumped (or logcat-ed).
*/
bool needToDumpLayers();
/*
* Dumps a layer's info into logcat and its buffer into raw/png files.
*
* @param: moduleCompositionType - Composition type set in hwcomposer module.
* @param: listFlags - Flags used in hwcomposer's list.
* @param: layerIndex - Index of layer being dumped.
* @param: hwLayers - Address of hwc_layer_t to log and dump.
*
*/
void dumpLayer(int moduleCompositionType, int listFlags, size_t layerIndex,
hwc_layer_t hwLayers[]);
#endif // INCLUDE_LIBQCOM_UI