android_hardware_qcom_display/libqdutils/clear_regions.h

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/* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef QCOM_CLEARREGIONS_H
#define QCOM_CLEARREGIONS_H
#include <gralloc_priv.h>
#include <cutils/memory.h>
#include <comptype.h>
#include "egl_handles.h"
namespace qdutils {
/*
* Clear Region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
static int qcomuiClearRegion(Region region, EGLDisplay dpy){
int ret = 0;
int compositionType = QCCompositionType::getInstance().getCompositionType();
if (compositionType == (COMPOSITION_TYPE_DYN|COMPOSITION_TYPE_C2D)){
// For DYN comp. with C2D, return an error, so that SF can use
// the GPU to draw the wormhole.
return -1;
}
android_native_buffer_t *renderBuffer =
qdutils::eglHandles::getInstance().getAndroidNativeRenderBuffer(dpy);
if (!renderBuffer) {
ALOGE("%s: eglGetRenderBufferANDROID returned NULL buffer",
__FUNCTION__);
return -1;
}
private_handle_t *fbHandle = (private_handle_t *)renderBuffer->handle;
if(!fbHandle) {
ALOGE("%s: Framebuffer handle is NULL", __FUNCTION__);
return -1;
}
int bytesPerPixel = 4;
if (HAL_PIXEL_FORMAT_RGB_565 == fbHandle->format) {
bytesPerPixel = 2;
}
Region::const_iterator it = region.begin();
Region::const_iterator const end = region.end();
const int32_t stride = renderBuffer->stride*bytesPerPixel;
while (it != end) {
const Rect& r = *it++;
uint8_t* dst = (uint8_t*) fbHandle->base +
(r.left + r.top*renderBuffer->stride)*bytesPerPixel;
int w = r.width()*bytesPerPixel;
int h = r.height();
do {
if(4 == bytesPerPixel)
android_memset32((uint32_t*)dst, 0, w);
else
android_memset16((uint16_t*)dst, 0, w);
dst += stride;
} while(--h);
}
return 0;
}
}; //namespace qdutils
#endif /* end of include guard: QCOM_CLEARREGIONS_H*/