2011-06-12 00:07:25 +02:00

380 lines
11 KiB
C++

/* AudioHardwareALSA.h
**
** Copyright 2008-2009, Wind River Systems
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_HARDWARE_ALSA_H
#define ANDROID_AUDIO_HARDWARE_ALSA_H
#include <utils/List.h>
#include <hardware_legacy/AudioHardwareBase.h>
#include <alsa/asoundlib.h>
#include <hardware/hardware.h>
namespace android
{
class AudioHardwareALSA;
/**
* The id of ALSA module
*/
#define ALSA_HARDWARE_MODULE_ID "alsa"
#define ALSA_HARDWARE_NAME "alsa"
struct alsa_device_t;
struct alsa_handle_t {
alsa_device_t * module;
uint32_t devices;
uint32_t curDev;
int curMode;
snd_pcm_t * handle;
snd_pcm_format_t format;
uint32_t channels;
uint32_t sampleRate;
unsigned int latency; // Delay in usec
unsigned int bufferSize; // Size of sample buffer
int mmap;
void * modPrivate;
};
typedef List<alsa_handle_t> ALSAHandleList;
struct alsa_device_t {
hw_device_t common;
status_t (*init)(alsa_device_t *, ALSAHandleList &);
status_t (*open)(alsa_handle_t *, uint32_t, int);
status_t (*close)(alsa_handle_t *);
status_t (*standby)(alsa_handle_t *);
status_t (*route)(alsa_handle_t *, uint32_t, int);
status_t (*voicevolume)(float);
status_t (*set)(const String8&);
status_t (*resetDefaults)(alsa_handle_t *handle);
};
/**
* The id of acoustics module
*/
#define ACOUSTICS_HARDWARE_MODULE_ID "acoustics"
#define ACOUSTICS_HARDWARE_NAME "acoustics"
struct acoustic_device_t {
hw_device_t common;
// Required methods...
status_t (*use_handle)(acoustic_device_t *, alsa_handle_t *);
status_t (*cleanup)(acoustic_device_t *);
status_t (*set_params)(acoustic_device_t *, AudioSystem::audio_in_acoustics, void *);
// Optional methods...
ssize_t (*read)(acoustic_device_t *, void *, size_t);
ssize_t (*write)(acoustic_device_t *, const void *, size_t);
status_t (*recover)(acoustic_device_t *, int);
void * modPrivate;
};
// ----------------------------------------------------------------------------
class ALSAMixer
{
public:
ALSAMixer();
virtual ~ALSAMixer();
bool isValid() { return !!mMixer[SND_PCM_STREAM_PLAYBACK]; }
status_t setMasterVolume(float volume);
status_t setMasterGain(float gain);
status_t setVolume(uint32_t device, float left, float right);
status_t setGain(uint32_t device, float gain);
status_t setCaptureMuteState(uint32_t device, bool state);
status_t getCaptureMuteState(uint32_t device, bool *state);
status_t setPlaybackMuteState(uint32_t device, bool state);
status_t getPlaybackMuteState(uint32_t device, bool *state);
private:
snd_mixer_t * mMixer[SND_PCM_STREAM_LAST+1];
};
class ALSAControl
{
public:
ALSAControl(const char *device = "hw:00");
virtual ~ALSAControl();
status_t get(const char *name, unsigned int &value, int index = 0);
status_t set(const char *name, unsigned int value, int index = -1);
status_t set(const char *name, const char *);
status_t getmin(const char *name, unsigned int &max);
status_t getmax(const char *name, unsigned int &min);
private:
snd_ctl_t * mHandle;
};
class ALSAStreamOps
{
public:
ALSAStreamOps(AudioHardwareALSA *parent, alsa_handle_t *handle);
virtual ~ALSAStreamOps();
status_t set(int *format, uint32_t *channels, uint32_t *rate);
status_t setParameters(const String8& keyValuePairs);
String8 getParameters(const String8& keys);
uint32_t sampleRate() const;
size_t bufferSize() const;
int format() const;
uint32_t channels() const;
status_t open(int mode);
void close();
protected:
friend class AudioHardwareALSA;
acoustic_device_t *acoustics();
ALSAMixer *mixer();
AudioHardwareALSA * mParent;
alsa_handle_t * mHandle;
Mutex mLock;
bool mPowerLock;
};
// ----------------------------------------------------------------------------
class AudioStreamOutALSA : public AudioStreamOut, public ALSAStreamOps
{
public:
AudioStreamOutALSA(AudioHardwareALSA *parent, alsa_handle_t *handle);
virtual ~AudioStreamOutALSA();
virtual uint32_t sampleRate() const
{
return ALSAStreamOps::sampleRate();
}
virtual size_t bufferSize() const
{
return ALSAStreamOps::bufferSize();
}
virtual uint32_t channels() const;
virtual int format() const
{
return ALSAStreamOps::format();
}
virtual uint32_t latency() const;
virtual ssize_t write(const void *buffer, size_t bytes);
virtual status_t dump(int fd, const Vector<String16>& args);
status_t setVolume(float left, float right);
virtual status_t standby();
virtual status_t setParameters(const String8& keyValuePairs) {
return ALSAStreamOps::setParameters(keyValuePairs);
}
virtual String8 getParameters(const String8& keys) {
return ALSAStreamOps::getParameters(keys);
}
// return the number of audio frames written by the audio dsp to DAC since
// the output has exited standby
virtual status_t getRenderPosition(uint32_t *dspFrames);
status_t open(int mode);
status_t close();
private:
uint32_t mFrameCount;
};
class AudioStreamInALSA : public AudioStreamIn, public ALSAStreamOps
{
public:
AudioStreamInALSA(AudioHardwareALSA *parent,
alsa_handle_t *handle,
AudioSystem::audio_in_acoustics audio_acoustics);
virtual ~AudioStreamInALSA();
virtual uint32_t sampleRate() const
{
return ALSAStreamOps::sampleRate();
}
virtual size_t bufferSize() const
{
return ALSAStreamOps::bufferSize();
}
virtual uint32_t channels() const
{
return ALSAStreamOps::channels();
}
virtual int format() const
{
return ALSAStreamOps::format();
}
virtual ssize_t read(void* buffer, ssize_t bytes);
virtual status_t dump(int fd, const Vector<String16>& args);
virtual status_t setGain(float gain);
virtual status_t standby();
virtual status_t setParameters(const String8& keyValuePairs)
{
return ALSAStreamOps::setParameters(keyValuePairs);
}
virtual String8 getParameters(const String8& keys)
{
return ALSAStreamOps::getParameters(keys);
}
// Return the amount of input frames lost in the audio driver since the last call of this function.
// Audio driver is expected to reset the value to 0 and restart counting upon returning the current value by this function call.
// Such loss typically occurs when the user space process is blocked longer than the capacity of audio driver buffers.
// Unit: the number of input audio frames
virtual unsigned int getInputFramesLost() const;
status_t setAcousticParams(void* params);
status_t open(int mode);
status_t close();
private:
void resetFramesLost();
unsigned int mFramesLost;
AudioSystem::audio_in_acoustics mAcoustics;
};
class AudioHardwareALSA : public AudioHardwareBase
{
public:
AudioHardwareALSA();
virtual ~AudioHardwareALSA();
/**
* check to see if the audio hardware interface has been initialized.
* return status based on values defined in include/utils/Errors.h
*/
virtual status_t initCheck();
/** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
virtual status_t setVoiceVolume(float volume);
/**
* set the audio volume for all audio activities other than voice call.
* Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
* the software mixer will emulate this capability.
*/
virtual status_t setMasterVolume(float volume);
/**
* setMode is called when the audio mode changes. NORMAL mode is for
* standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
* when a call is in progress.
*/
virtual status_t setMode(int mode);
// mic mute
virtual status_t setMicMute(bool state);
virtual status_t getMicMute(bool* state);
// set/get global audio parameters
virtual status_t setParameters(const String8& keyValuePairs);
//virtual String8 getParameters(const String8& keys);
// Returns audio input buffer size according to parameters passed or 0 if one of the
// parameters is not supported
virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channels);
/** This method creates and opens the audio hardware output stream */
virtual AudioStreamOut* openOutputStream(
uint32_t devices,
int *format=0,
uint32_t *channels=0,
uint32_t *sampleRate=0,
status_t *status=0);
virtual void closeOutputStream(AudioStreamOut* out);
/** This method creates and opens the audio hardware input stream */
virtual AudioStreamIn* openInputStream(
uint32_t devices,
int *format,
uint32_t *channels,
uint32_t *sampleRate,
status_t *status,
AudioSystem::audio_in_acoustics acoustics);
virtual void closeInputStream(AudioStreamIn* in);
/**This method dumps the state of the audio hardware */
//virtual status_t dumpState(int fd, const Vector<String16>& args);
static AudioHardwareInterface* create();
int mode()
{
return mMode;
}
protected:
virtual status_t dump(int fd, const Vector<String16>& args);
friend class AudioStreamOutALSA;
friend class AudioStreamInALSA;
friend class ALSAStreamOps;
ALSAMixer * mMixer;
alsa_device_t * mALSADevice;
acoustic_device_t * mAcousticDevice;
ALSAHandleList mDeviceList;
private:
Mutex mLock;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_HARDWARE_ALSA_H