583fc12c3d
Change-Id: Id2712940c4929f3a8b3ba5d4e9e03bb8034747ee
164 lines
5.7 KiB
C
164 lines
5.7 KiB
C
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _EXPRESSION_H
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#define _EXPRESSION_H
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#include <unistd.h>
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#include "yydefs.h"
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#define MAX_STRING_LEN 1024
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typedef struct Expr Expr;
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typedef struct {
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// Optional pointer to app-specific data; the core of edify never
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// uses this value.
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void* cookie;
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// The source of the original script. Must be NULL-terminated,
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// and in writable memory (Evaluate may make temporary changes to
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// it but will restore it when done).
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char* script;
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// The error message (if any) returned if the evaluation aborts.
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// Should be NULL initially, will be either NULL or a malloc'd
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// pointer after Evaluate() returns.
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char* errmsg;
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} State;
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#define VAL_STRING 1 // data will be NULL-terminated; size doesn't count null
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#define VAL_BLOB 2
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typedef struct {
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int type;
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ssize_t size;
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char* data;
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} Value;
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typedef Value* (*Function)(const char* name, State* state,
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int argc, Expr* argv[]);
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struct Expr {
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Function fn;
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char* name;
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int argc;
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Expr** argv;
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int start, end;
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};
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// Take one of the Expr*s passed to the function as an argument,
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// evaluate it, return the resulting Value. The caller takes
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// ownership of the returned Value.
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Value* EvaluateValue(State* state, Expr* expr);
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// Take one of the Expr*s passed to the function as an argument,
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// evaluate it, assert that it is a string, and return the resulting
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// char*. The caller takes ownership of the returned char*. This is
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// a convenience function for older functions that want to deal only
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// with strings.
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char* Evaluate(State* state, Expr* expr);
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// Glue to make an Expr out of a literal.
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Value* Literal(const char* name, State* state, int argc, Expr* argv[]);
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// Functions corresponding to various syntactic sugar operators.
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// ("concat" is also available as a builtin function, to concatenate
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// more than two strings.)
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Value* ConcatFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* LogicalAndFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* LogicalOrFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* LogicalNotFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* SubstringFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* EqualityFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* InequalityFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* SequenceFn(const char* name, State* state, int argc, Expr* argv[]);
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// Convenience function for building expressions with a fixed number
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// of arguments.
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Expr* Build(Function fn, YYLTYPE loc, int count, ...);
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// Global builtins, registered by RegisterBuiltins().
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Value* IfElseFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* AssertFn(const char* name, State* state, int argc, Expr* argv[]);
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Value* AbortFn(const char* name, State* state, int argc, Expr* argv[]);
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// For setting and getting the global error string (when returning
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// NULL from a function).
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void SetError(const char* message); // makes a copy
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const char* GetError(); // retains ownership
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void ClearError();
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typedef struct {
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const char* name;
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Function fn;
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} NamedFunction;
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// Register a new function. The same Function may be registered under
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// multiple names, but a given name should only be used once.
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void RegisterFunction(const char* name, Function fn);
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// Register all the builtins.
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void RegisterBuiltins();
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// Call this after all calls to RegisterFunction() but before parsing
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// any scripts to finish building the function table.
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void FinishRegistration();
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// Find the Function for a given name; return NULL if no such function
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// exists.
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Function FindFunction(const char* name);
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// --- convenience functions for use in functions ---
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// Evaluate the expressions in argv, giving 'count' char* (the ... is
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// zero or more char** to put them in). If any expression evaluates
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// to NULL, free the rest and return -1. Return 0 on success.
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int ReadArgs(State* state, Expr* argv[], int count, ...);
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// Evaluate the expressions in argv, giving 'count' Value* (the ... is
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// zero or more Value** to put them in). If any expression evaluates
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// to NULL, free the rest and return -1. Return 0 on success.
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int ReadValueArgs(State* state, Expr* argv[], int count, ...);
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// Evaluate the expressions in argv, returning an array of char*
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// results. If any evaluate to NULL, free the rest and return NULL.
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// The caller is responsible for freeing the returned array and the
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// strings it contains.
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char** ReadVarArgs(State* state, int argc, Expr* argv[]);
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// Evaluate the expressions in argv, returning an array of Value*
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// results. If any evaluate to NULL, free the rest and return NULL.
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// The caller is responsible for freeing the returned array and the
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// Values it contains.
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Value** ReadValueVarArgs(State* state, int argc, Expr* argv[]);
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// Use printf-style arguments to compose an error message to put into
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// *state. Returns NULL.
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Value* ErrorAbort(State* state, char* format, ...);
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// Wrap a string into a Value, taking ownership of the string.
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Value* StringValue(char* str);
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// Free a Value object.
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void FreeValue(Value* v);
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#endif // _EXPRESSION_H
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