Commit Graph

15 Commits

Author SHA1 Message Date
Michael Ward
3dbe66b71d Get the correct line_length.
Set the BPP and other fields and write it back, so the line_length comes back correctly.

Change-Id: I85e4e8223c79b9394ae1fb609b3026de62027ab8
2011-06-24 11:06:01 -07:00
Michael Ward
9d1bcdf7b8 Graphics can handle stride != xres, and BGRA support.
Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
2011-06-22 15:04:00 -07:00
Doug Zongker
68189f2994 allow paletted RGB images in recovery
Recovery assumes any paletted images are in RGBA format.  Make it
handle both RGB and RGBA paletted images.

Bug: 3514884
Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
2011-03-04 17:13:16 -08:00
Doug Zongker
6809c51f8d make recovery UI images more general; allow for installation animation
Change some of the UI parameters (# of indeterminate progress bar
frames, fps, etc.) from #defined constants to variables that can be
set by the device-specific recovery_ui code (via a new function).

Support overlaying different images on top of the base installation
icon to animate it.  Make the FPS control more accurate.

Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
2011-03-01 14:04:34 -08:00
Doug Zongker
be3e6f13b8 option to allow recovery to use 24-bit graphics in UI
Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use
24-bit framebuffers in the recovery ui.

Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
2011-01-13 16:43:44 -08:00
Doug Zongker
51266d1397 clear recovery framebuffers on allocation; display icon right after ui_init
Make ui_init() clear the framebuffer memory it maps in so the user
isn't treated to a visible flash of random bits on recovery startup.
Call ui_set_background() (to show the installing icon) right after
ui_init() to display something while device_recovery_start() is
working (which can take a second or two on some devices).

Bug: 3145331
Change-Id: I11e7859fab5847370ea4f4932c3fb1558af26c5d
2010-11-01 10:19:12 -07:00
Doug Zongker
d93a25459c simplify construction of the recovery progress bar
Instead of six separate images for the left end, right end, and tiled
center portion of the full and empty progress bars, just use two
images:  a full bar and an empty bar.  Draw the left side of the full
bar and the right side of the empty one, moving the boundary rightward
to "fill" the bar.  This makes recovery trivially smaller, and allows
fancier images to be used as progress bars.

Support paletted PNG images as resources.
2009-10-08 16:32:58 -07:00
Doug Zongker
ddd6a2865d split out device-specific recovery UI code into vendor directories
Take some device-specific details of the recovery UI (eg, what keys to
press to bring up the interface and perform actions, exact text of the
menu, etc.) and split them out into separate C functions.  Arrange to
take implementations of those functions from the appropriate vendor
directory at build time.  Provide a default implementation in case no
vendor-specific one is available.
2009-06-11 14:50:33 -07:00
Rebecca Schultz Zavin
573fd7b68b Force the fb into 16 bpp mode in case the hw has some other default.
Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
2009-06-05 16:58:36 -07:00
Doug Zongker
19faefad05 AI 143289: am: CL 143128 Use PNG instead of BMP for recovery image icons. This saves
about 60k from the recovery and system images.
  Original author: dougz
  Merged from: //branches/donutburger/...

Automated import of CL 143289
2009-03-27 17:06:24 -07:00
The Android Open Source Project
c24a8e688a auto import from //depot/cupcake/@135843 2009-03-03 19:28:42 -08:00
The Android Open Source Project
ffb48f64fe auto import from //depot/cupcake/@135843 2009-03-03 18:28:14 -08:00
The Android Open Source Project
8b7334b3c2 auto import from //branches/cupcake/...@130745 2009-02-10 15:43:56 -08:00
The Android Open Source Project
ff3d93821e Code drop from //branches/cupcake/...@124589 2008-12-17 18:03:49 -08:00
The Android Open Source Project
23580ca27a Initial Contribution 2008-10-21 07:00:00 -07:00